Hello,
I've been adapting Danny's script to work with a dungeon crawler movement (90 degree turns and fixed step movement) to learn how to manage first person movement. However, jo_sin_mult/jo_cos_mult sometimes return a smaller/bigger value (127 or 129 instead of 128) whenever I try to move on the X or Z axis.
Sorry if that's a stupid question, but I'm learning how the engine works and unfortunately the lack of tutorials on the 3D part makes it somewhat confusing at times.
I've attached the test code