View full version: General Jo Engine Help
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  1. One row and column each of sprite duplicated on draw?
  2. Modified sonic demo running in Yabause with emulated BIOS does not load the map
  3. Making a 'corrected texture' for a triangle.
  4. CD-DA Audio in Jo is broken...?
  5. Compiling Jo Engine under GCC 7.2.0
  6. Trouble with 4 Bits CLUT conversion header image
  7. Texturing and 3d Animation Questions
  8. hangs while cleanup happens
  9. Why is this skipping?
  10. How to autoload game after video
  11. Can't compile demo1 on Windows 10
  12. Text box for RPG
  13. Request for real hardware tests
  14. SOLVED: Run Storyboard demo externally inside my game?
  15. SOLVED: Can't get Every Day Cute copy to work
  16. Doomsday Phrase: undefined reference to "ADP_DecMono" (and stereo)
  17. Trouble trying to set explosions in shooter game
  18. Usage of GFS_NwFread (you probably expected this...)
  19. Broken Demo
  20. More on ZTP
  21. Fixed Light Source?
  22. Audio issues - repeating/skipping
  23. SAT / Separating Axis Theorem math: y no werk
  24. Warning: There is a Windows 10 update that breaks the compiler
  25. Couple beginner questions on rotation around origin and model conversion
  26. Problem after the Sega Logo.
  27. 3D 3rd Person Camera -- Issue with rotating camera face using jo_3d_set_target
  28. TGA limit?
  29. TGA not found
  30. Graphics and memory managment
  31. Clipping planes and SGL?
  32. Netlink Support?
  33. Can't Get Jo_VDP2 to Work Properly
  34. Booting Jo Engine games with Pseudo Saturn Kai?
  35. Question about lighting
  36. Problem with large background image
  37. A few questions about PCM functionality
  38. 3D 1st person view with TileMap
  39. 30 FPS?
  40. Video resolution
  41. "Couldn't reserve space for cygwin's heap, Win32 error 0"
  42. MOVED: Reading binary files with pointers instead of returned char stream?
  43. Running Jo-Engine Applications on Actual Hardware
  44. Megadrive to Saturn
  45. Loop audio track
  46. Using other .c files to run functions externally?
  47. Flipping Sprites?
  48. jo_sin_mult/jo_cos_mult return smaller/bigger value
  49. Read file asynchronously without blocking the game
  50. Help setting up a project on CodeBlocks