View full version: General Jo Engine Help
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  1. Making a 'corrected texture' for a triangle.
  2. CD-DA Audio in Jo is broken...?
  3. Compiling Jo Engine under GCC 7.2.0
  4. Trouble with 4 Bits CLUT conversion header image
  5. Texturing and 3d Animation Questions
  6. compile.sh hangs while cleanup happens
  7. Why is this skipping?
  8. How to autoload game after video
  9. Can't compile demo1 on Windows 10
  10. Text box for RPG
  11. Request for real hardware tests
  12. SOLVED: Run Storyboard demo externally inside my game?
  13. SOLVED: Can't get Every Day Cute copy to work
  14. Doomsday Phrase: undefined reference to "ADP_DecMono" (and stereo)
  15. Trouble trying to set explosions in shooter game
  16. Usage of GFS_NwFread (you probably expected this...)
  17. Broken Demo
  18. More on ZTP
  19. Fixed Light Source?
  20. Audio issues - repeating/skipping
  21. SAT / Separating Axis Theorem math: y no werk
  22. Warning: There is a Windows 10 update that breaks the compiler
  23. Couple beginner questions on rotation around origin and model conversion
  24. Problem after the Sega Logo.
  25. 3D 3rd Person Camera -- Issue with rotating camera face using jo_3d_set_target
  26. TGA limit?
  27. TGA not found
  28. Graphics and memory managment
  29. Clipping planes and SGL?
  30. Netlink Support?
  31. Can't Get Jo_VDP2 to Work Properly
  32. Booting Jo Engine games with Pseudo Saturn Kai?
  33. Question about lighting
  34. Problem with large background image
  35. A few questions about PCM functionality
  36. 3D 1st person view with TileMap
  37. 30 FPS?
  38. Video resolution
  39. "Couldn't reserve space for cygwin's heap, Win32 error 0"
  40. MOVED: Reading binary files with pointers instead of returned char stream?
  41. Running Jo-Engine Applications on Actual Hardware
  42. Megadrive to Saturn
  43. Loop audio track
  44. Using other .c files to run functions externally?
  45. Flipping Sprites?
  46. jo_sin_mult/jo_cos_mult return smaller/bigger value
  47. Read file asynchronously without blocking the game
  48. Help setting up a project on CodeBlocks
  49. Question about IF statements