View full version: General Jo Engine Help
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  1. Audio issues - repeating/skipping
  2. SAT / Separating Axis Theorem math: y no werk
  3. Warning: There is a Windows 10 update that breaks the compiler
  4. Couple beginner questions on rotation around origin and model conversion
  5. Problem after the Sega Logo.
  6. 3D 3rd Person Camera -- Issue with rotating camera face using jo_3d_set_target
  7. TGA limit?
  8. Compiling Jo Engine under GCC 7.2.0
  9. TGA not found
  10. Graphics and memory managment
  11. Clipping planes and SGL?
  12. Netlink Support?
  13. Can't Get Jo_VDP2 to Work Properly
  14. Booting Jo Engine games with Pseudo Saturn Kai?
  15. Question about lighting
  16. Problem with large background image
  17. A few questions about PCM functionality
  18. 3D 1st person view with TileMap
  19. 30 FPS?
  20. Video resolution
  21. "Couldn't reserve space for cygwin's heap, Win32 error 0"
  22. MOVED: Reading binary files with pointers instead of returned char stream?
  23. Running Jo-Engine Applications on Actual Hardware
  24. Megadrive to Saturn
  25. Loop audio track
  26. Using other .c files to run functions externally?
  27. Flipping Sprites?
  28. jo_sin_mult/jo_cos_mult return smaller/bigger value
  29. Read file asynchronously without blocking the game
  30. Help setting up a project on CodeBlocks
  31. Question about IF statements