Well, while you're here, I do want to ask: What memory are meshes stored in?
Jo engine has a memory used function, it reports I'm using 0% with 2% fragments. I would think that's dynamic memory (not work RAM).
If I can do animation with minimal effort, its having a unique mesh for every frame of animation.
I'm worried about rapidly overflowing memory if it was the case where this meshes .h file is 48 KB, if that really does consume 48 KB of RAM, that is not very many frames of animation that can be done. I can think of ways around that (like only doing a difference between each frame rather than an entire new mesh with redundant data, or reading from CD) but... I needn't worry you about that when I have such a simple question.
I did look over jo engine C and H files trying to find a memory address there, but I could only find references in VDP1 and VDP2 ram or the extended RAM cart.