Is it possible to do an hotfix to add the framerate in the makefile?
Also, on a side-note (request more than anything, but I don't want to make another topic for it) : could you separate the Jo_rotate_matrix along the 3 axis and separate the DEGtoANG (as in you let the user use it or not)?
It's nearly useless to do rotation along the 3 axis unless you really want it to be in x, then y, then z order.
It's better to do it along one axis first, then another one.
So right now, you have to do something like jo_rotate_matrix(0, 0, 10); then jo_rotate_matrix(0, 10, 0); if you want to rotate on z axis first, then y.
It also means you need to do the extra conversion step of DEGtoANG (x*65536 / 360) (or x*65536 if you use rotate rad) that you could just do before compiling (for things such as animations) for extra speed.
I don't know how much it impacts the cpu, but I guess it would help a little to separate everything, even if it means it's more complicated for newcomers.
My workaround right now is to use the SGL Rot functions and precalculate the DEGtoANG before runtime, but I guess it would be nice to have it in Jo Engine.
Thanks!