Author Topic: 30 FPS?  (Read 79 times)

XL2

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30 FPS?
« on: August 29, 2017, 08:07:12 pm »
Hi!
It seems like we can't change the framerate in the makefile.
Like : JO_FRAMERATE = 2  has no effect at all.
Also, by changing the value directly in the Conf.h file, I experience crashes when there are too many polygons on screen, which never happens at 60 FPS for some reasons, so I'm not sure if it's not fully implemented or I'm missing something.

On a sidenote, related to what Null1024 mentionned about Jo Engine 9.0 potentially breaking some stuff, it seems that the exect on slave function doesn't work anymore as it should (it used to work in Sonic Z-Treme, but I had to remove it since it didn't execute the functions after upgrading.
I tested the Shooter demo (which also use the slave) and it's also broken, which further proves issues with the slave functions.

mindslight

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Re: 30 FPS?
« Reply #1 on: August 29, 2017, 08:59:59 pm »
I will check that

mindslight

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Re: 30 FPS?
« Reply #2 on: August 30, 2017, 02:25:07 pm »
Bug fixed: http://jo-engine.org/download/ :)

Don't change the framerate value today, because it will disappear for another option in the next release  ;)

 

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