Hello there,
At present, I'm working in some audio test with joengine. My idea is put in a certain moment a track (as CDDA) in bucle in the game. I get an audio from a original sound track of a game and converted from MP3 to WAV in 44100Hz, stereo and 32bits format.
I reproduce the track in the game with
jo_audio_play_cd_track function.
jo_audio_play_cd_track(2, 2, 1);
As you can see, the 3th parameter is 1 (true) so the function should put it on loop, but when I run the game the track never put in bucle. Stops at the end and never reproduce it again.
I must say that i run the game on emulator, in mednafen that is the only one that run Saturn games with tracks. I never use this on real hardware. Should be the problem?
Regards,