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Sega Saturn Development
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Why is this skipping?
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Topic: Why is this skipping? (Read 6483 times)
XL2
Sr. Member
Posts: 360
Karma: +88/-3
Re: Why is this skipping?
«
Reply #15 on:
July 22, 2018, 08:09:26 pm »
Yeah, I would keep a large buffer if I went that route.
Compressing the visibility data is another good solution, as seen in Quake with the RLE compression.
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mindslight
Administrator
Full Member
Posts: 189
Karma: +19/-3
Re: Why is this skipping?
«
Reply #16 on:
May 16, 2020, 06:38:09 pm »
Hi!
I fixed Ponut64 slSoundRequest Demo on EmeraldNova website:
https://emeraldnova.github.io/SHREC/Jo_Engine/Playing_A_Sound_Effect/page.html
jo_fs_read_file_async_ptr()
jo_core_add_vblank_callback() that allows multiple vblank functions
Useless vars and uncalled functions removed to essential
See attachment.
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Why is this skipping?
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