Hello everyone!!
Sorry to take so long to respond. I am involved with various issues and work.
As I commented in several posts, I have pending various documentation that I have been developing for a series of entries in my personal blog.
The intention I have is to share and help grow the community of our great console. A small contribution and tribute to this great machine. Which he owed for a long time.
I share a spreadsheet where I am compiling technical data of a selection of games(200 aprox 20% total games) that I think are outstanding of the system. That can help us to better understand how effects were made or how they used the machine better. Currently this half-translated into English, since my native language is Spanish.
UPDATE table and data at 02-12-2017, view beetter whit 75% zoom level in google docs viewer:https://docs.google.com/spreadsheets/d/1tcTUC9oZ70ZGzVV58ca20bfwn0YEWzyJbxAMVFrAVwE/edit?usp=sharingWith respect to the use of memory, it has been one of the last aspects that I am compiling. They are in column AA. I have tried to break them down by the different memory wells. The data is approximate, since even the Yabause does not quantify in total values the use of memory.
I started by analysing the use of transparency of VDP1, VDP2 and VDP1 + VDP2. Afterwards, with depth of color in textures and total, use of gouraud and lighting, use of layers of VDP2 and color calculation ... to gradually embrace many aspects.
It would help a lot, that Yabause not count the number of elements in the VDP1, to see how many polygons are on the scene. Or the amount of elements that are using Gouraud, or half-transparent, filter them somehow. Since the debugger lists them all and their properties. Or ideally show the % use of the processors, this last more complicated.
I will update and translate the sheet as I can. If someone wants to contribute in the edition only that asks me, the more we are better.
Regards!
