Recent Posts

Pages: 1 [2] 3 4 ... 10
General Jo Engine Help / TGA 8-bit in background
« Last post by FranMatsusaka on January 19, 2022, 10:50:41 am »

I'm doing a Resident Evil like game, with 3d characters moving on a prerendered backgound, and I'm finding memory out problems.
I've seen that 8bit sprite is implemented and working, but I couldn't find a way to load TGA 8bit background. I've seen that there's a jo_img_8bits object type, and a jo_set_background_8bits_sprite, but I couldn't find a 8bit version of jo_tga_loader function. How can I load a 8bit TGA into a jo_img_8bits object?

Thanks in advance.

General Jo Engine Help / Re: Faster Way to load an TGA image pack?
« Last post by RenatoRodrigoBS on August 24, 2021, 01:19:38 am »
I also would like to know how todo this! In fact, Id like to know how put a 8bit color 3D sprite in a 3D world too !? im traying but without success ! How this works ?
Project announcement / Re: Reye's scary game
« Last post by mindslight on August 15, 2021, 12:01:03 pm »
Very nice, I'll test it  ;D
Project announcement / Reye's scary game
« Last post by SuperReye on August 05, 2021, 11:13:30 pm »
So I made another game for saturn using jo-engine. i had to mix some SGL stuff in here too to achieve shading effects. But I think it turned out great.
I made this game for DualGame jam, in just a few days, so I hope you can excuse the jankines of it :D

Anyway, enough rambling, here is the game on

and here is a link the jam:

I will post source code of the game and alternative link to download it on my website  ;)
EDIT: here is the link to the game and source code on my website
General Jo Engine Help / Re: Help me!
« Last post by lo_gi on February 23, 2021, 11:32:27 pm »
That is not Jo Engine code and it cannot be the code that is displaying the sonic image.

Look at the printf sample.

You want something like this:
Code: [Select]
#include <jo/jo.h>

void my_draw(void) {
    jo_printf(0, 0, "Hello World");

void jo_main(void) {

Although the Sega Saturn is not the best system to learn to code on.
Free talk / Password reset not working
« Last post by lo_gi on February 23, 2021, 11:24:58 pm »
I always seem to forget my password for this site and when I click on the 'forgotten password' link it never sends the message to my email.
I end up having to just create a new account. I think this is my third :)
I was using a hotmail account when this last happened.
Project announcement / Re: Reye's TankGame
« Last post by mindslight on February 04, 2021, 07:38:00 pm »
Your game is very cool :)

Don't hesitate to contact me for help ;)
Project announcement / Reye's TankGame
« Last post by SuperReye on February 04, 2021, 12:10:27 pm »
So i made simple multiplayer only game for 2 players, where each player controls a tank and tries to kill the other player. I released first version of the game as an entry for SX 26th aniversary competition and I thought while looking here at the forum, why not post it here too for ppl who don't follow SX discord (I know this is a bit late, am just lazy :P).

Am trying to make the game by only using stuff Jo-Engine provides. Don't get scared if you see ugly code on my git, I'm still trying to learn C  :D
In the future I want to make more levels, upgrade graphics (menus and level) and add support for more players (maybe 6 or more)

Links: Git, SEGA Saturn 26th Anniversary Game Competition entry, TankGame (

Edit: Added link to project page on my website
General Jo Engine Help / Re: Help me!
« Last post by Segasaturnfreak2004 on February 03, 2021, 11:22:34 pm »
#include <stdio>

using namespace std;

int main()
cout << “Hello, World!”;
return 0;
General Jo Engine Help / Re: Help me!
« Last post by mindslight on January 14, 2021, 11:41:42 pm »
You should have something that display this image.

Can you share your code ?
Pages: 1 [2] 3 4 ... 10
SMF spam blocked by CleanTalk