Recent Posts

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General Jo Engine Help / Re: How Can I Play CD Track Without a Button?
« Last post by SuperReye on February 16, 2020, 10:26:36 am »
If you look into the source code of the audio demo, you can see there is an IF statement on line 48. It compares whether button B is pressed and music is not playing, when result is true it will call code inside that brach. So to make it work like you need to just remove jo_is_pad1_key_pressed(JO_KEY_B) && from the IF statement.

I recommend learning some basics of C language before (just simple stuff, IF statements, functions, switch cases, ...), so you can read the code more easily.

EDIT: I forgot, the actual function that starts playing music is jo_audio_play_cd_track(), you can find what it does in joEngine docs.
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General Jo Engine Help / How Can I Play CD Track Without a Button?
« Last post by DanielSmash on February 09, 2020, 12:39:55 am »
Hello, im Daniel (a Spanish Guy). I Have a Question, How Can i Get CD Audio Track Working Without Pressing a Button? I Watched The Source of The Audio Demo And I Need To Press a The "B" Button, It Doesn't Play The CD Track Automatically. What I Need To Do? Ignore The Vote :|
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Free talk / Re: Very busy
« Last post by ponut64 on February 01, 2020, 10:26:44 am »
Dear Johannes,

I really wish you were around!
We at segaXtreme are working on a lot of things that would be very helpful for an eventual SGL replacement library.

Not only is there libyaul (an SDK), I have also written a functional sound driver, and XL2 has helped me build a render path. He also made a model converter which I have forked.

I'm just letting you know that because of the springboard Jo Engine was to us, we've gone forward and made progress with Saturn libraries, but we're all in our own park.

As soon as you have free time, we would all love to help you integrate these things back into Jo Engine and make it not only easy, but truly great.
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Hello community!

http://www.davidgamizjimenez.com/es/sin-categoria/sega-saturn-al-limite-iii/

And I have taken longer this time. And it is only one point but it is the size of several of the second part. The theme of FMV has been exciting and extensive.

But here the third part of my tribute to SS.

I thought it would be the last, but I will have to divide the final, I still don't know how many more. Maybe one or two more.

I hope you like it.


David Gámiz Jiménez
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UPDATED: 03-01-2020 97% Complete:
- 65 games added (XD)
- A lot of changes in preparation to third part of my analysis post. FMV nearly or practically complete data.
- Added Erase FB VDP1 in a lot of games.
- Added Extended Color Calculation Enabled data.
- Added extra columns for VDP1 and VDP2 data.
- Updated FPS in a lot of games.
- Updated polycount in lot of games.
- Improved a lot of games.
- Completed more games.
- Added Render to texture column.
- Added more credits games.
- Improved SCU-DSP data.
- Improved driver, DSP, reverb or ADPCM audio data.
- Improved VDP2 layers data
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General Jo Engine Help / Re: How to make a timer? (again)
« Last post by SuperReye on January 20, 2020, 04:45:32 pm »
Well, you could read the ticks the functions returns and convert that into seconds. That could tell you how much time has passed. But idk how many ticsk are in a second.
You can also count number of frames that have passed and since you know what FPS cap there is (60 for NTSC). You can say that when you count to 60 frames 1 second has passed.
This however can be a problem if your game does not run at stable framerate.

Edit: Here is a code of what I am using https://pastebin.com/TebNaJGf might be of some use to you.
You would need to modify it for your usecase however.
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Free talk / Re: Jo engine in Discord
« Last post by ponut64 on January 15, 2020, 05:41:14 am »
The Saturn Dev discord is SegaXtreme.
https://discord.gg/ese7QK
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Free talk / Jo engine in Discord
« Last post by Volod on January 12, 2020, 04:57:05 pm »
Hey, i think, you should create a Jo engine Discord server, so you will be able to answer people more often, and also in my opinion it is just more conveniently, what do you think about this?
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General Jo Engine Help / How to make a timer? (again)
« Last post by Volod on January 12, 2020, 04:52:40 pm »
Hey... i am asking this question again, because the only answer, that i got on this question didn't help me... (It is about jo_get_ticks, but i didn't understand, how to use it)
So... how to create a comand that will be executed after a certain specified time, that i set, after starting the game (or after something else)? Can you please, give me an example as a code?
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General Jo Engine Help / Re: Questions about storyboard animations
« Last post by KeiDash on January 08, 2020, 09:41:49 am »
Hi Cobra

I read your post but I can't help you, at the moment I've never use Storyboards. I hope that you solve it.
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