Recent Posts

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1
Free talk / Re: Very busy
« Last post by ponut64 on November 24, 2019, 04:43:29 am »
I'm months late but its good to hear from you :)
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Project announcement / Re: what p64 does
« Last post by ponut64 on November 23, 2019, 02:34:41 pm »
ZIP file contains source code for new render path, including animated entities from XL2's binary file converter.
Also compiles in high-res mode.
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About you / Re: D3nX into the game !
« Last post by D3nX on September 12, 2019, 05:17:19 pm »
Aha ! I'm really happy to join the retrogaming army :D
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Free talk / Very busy
« Last post by mindslight on September 06, 2019, 02:47:55 pm »
Hi !

I just wanted to say a little message because many of you are contacting me, but I'm overworked right now.

I am on a big project in my company, but do not worry, I will rework on the project as soon as possible :)
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About you / Re: D3nX into the game !
« Last post by mindslight on September 04, 2019, 09:59:19 am »
Hi D3nX !

We have a new soldier in our retrogrammig army :D
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About you / D3nX into the game !
« Last post by D3nX on September 03, 2019, 06:54:30 pm »
Hello everyone ! Let me present myself, my name is Denis (but you can call me D3nX), I'm 15 years old (16 soon) and I love retro gaming and game programming.

These last times I got extremely interested into the Sega Saturn, at the point I bought one especially for playing games on it and maybe in the future create Saturn games using Jo-Engine !
Also, I love game programming, that's my main hobby for many years right know, and when I saw Jo-Engine and it simplicity I was literrally shocked, I never thought we could a day developp
a Sega Saturn game with a such comfort !

So, thank you very much "Jo" ! I'm happy to join this community :D

Also if some of you understand french, I made a video where I speak about Jo-Engine : https://www.youtube.com/watch?v=WtOIix4DfGU
(btw sorry by advance if some informations aren't extremely accurate in the video, I tried to explain it's architecture in a global way ^^)

And if you are interested to see some games I made, check this : https://d3nx.itch.io/

Regards ^^
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General Jo Engine Help / Questions about storyboard animations
« Last post by Cobra! on August 22, 2019, 05:48:27 pm »
I've been getting into the Jo engine, and think I'm finally getting somewhere, but I'm stuck on animating my player.

I'm trying to get the gun to go down then up to simulate shooting but the problem is, it only plays once, how do I make the animation stop and then restart? Here's the code, by the way.

Another thing is can I animate anything other than the transform of an object? Can I animate certain values or have callbacks?

Thanks in advance,

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Have you made sure you're using the latest version of mednafen? Loop functionality works perfectly for me and I use mednafen.

Also, are your wav files 16 bits or 32 bits? 16 Bit files are supported on Saturn, but 32 Bit files are not. Just check to make sure. :)

Hi @LackofTrack, thanks for your answer.

About mednafen, yes, I'm using the latest version but my wav files are 32bits, maybe this is the problem. I'm going to try it again with a 16bit files.

Thanks!
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Have you made sure you're using the latest version of mednafen? Loop functionality works perfectly for me and I use mednafen.

Also, are your wav files 16 bits or 32 bits? 16 Bit files are supported on Saturn, but 32 Bit files are not. Just check to make sure. :)
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Hello there,

At present, I'm working in some audio test with joengine. My idea is put in a certain moment a track (as CDDA) in bucle in the game. I get an audio from a original sound track of a game and converted from MP3 to WAV in 44100Hz, stereo and 32bits format.

I reproduce the track in the game with jo_audio_play_cd_track function.
Code: [Select]
jo_audio_play_cd_track(2, 2, 1);

As you can see, the 3th parameter is 1 (true) so the function should put it on loop, but when I run the game the track never put in bucle. Stops at the end and never reproduce it again.

I must say that i run the game on emulator, in mednafen that is the only one that run Saturn games with tracks. I never use this on real hardware. Should be the problem?

Regards,
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