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Topics - 20EnderDude20

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Project announcement / Open Source Objects - Gaiden Game
« on: May 04, 2019, 07:04:24 pm »
So, since this February, I've been contributing to an object show called "Open Source Objects", and they're starting to make up the idea to make a gaiden game about the show. So, I'm wondering if any of you are interested on working on this game. Maybe the game might be available for the Saturn if you work on it.

Here is the link to the Discord server of the show: https://discord.gg/JQqqjQy . My username on the Discord server is The Blender Fiddler. I hope to see one of you there soon!

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Jo Engine Wish List / Skewing Sprites
« on: August 13, 2018, 04:33:40 am »
Hello!
I'm making real transparent shadows by not using perspective distortion,and using affine transformation to avoid overdraw, and it works successfully so far! A great advantage would be the ability to skew the points to let it look even more believable.
Thanks!  :D

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I've made a demonstration of circular transparent shading by not using perspective distortion, and instead, use affine transformation and it looks fine: Now, would the shadow be corrupted by having overdraw if I skewed it, in other words, kept the coordinates parallel with each other?

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(This message was moved from another thread)
Ever since XL2 told the people on this form about changing the end addresses, I thought of this uv mapping system that uses interrupts.
I've made this diagram that gives a loose idea of a concept of primitive uv mapping. I’m not certain if this is possible, but it's an idea: .

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General Jo Engine Help / Making a 'corrected texture' for a triangle.
« on: August 03, 2018, 03:24:30 am »
I've been looking at Sonic Z-Treme, and I've seen many triangular faces that are displaying the entire texture. Ever since, I've been thinking about making a texture become 'corrected', so to speak. I started out with messing around with the distort tool in Flash 8. But later, I thought that I could do this using UV mapping in Blender. however, I've hit a snag. I think UV distortion uses affine transformation, and if I use coordinates that aren't mathematically similar to the face, it won't give the intended result. Is there a solution to this?

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Free talk / Would a module player (.it, .xm, .mod etc.) be possible?
« on: July 18, 2018, 11:15:28 pm »
Is it a possibility? I'm sure a 32 channel sound processor is plenty to make this work well, and worth while.

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Free talk / Would a Flash player be possible?
« on: July 15, 2018, 12:05:10 am »
Because of the monstrous 2d capabilities of the Saturn, it wouldn’t seem to be that much of a ludicrous idea to make a Flash player. Right? Would it be theoretically possible? I think the only downside is that the sound ram is only 512 KB.

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General Jo Engine Help / compile.sh hangs while cleanup happens
« on: July 14, 2018, 05:05:47 am »
I'm using Ubuntu 16.04. It appears that whenever I run compile.sh, it hangs on to what seems to be a cleanup routine. I've even let it sit for half an hour, and nothing happened.

Code: [Select]
user@user-thinkpad-t410:~/jo engine/joengine-master/Samples/demo - sonic$ sh ./compile.sh
rm -f main.o sonic.o ../../jo_engine/tga.o ../../jo_engine/audio.o ../../jo_engine/fs.o ../../jo_engine/font.o ../../jo_engine/input.o ../../jo_engine/physics.o ../../jo_engine/core.o ../../jo_engine/math.o ../../jo_engine/malloc.o ../../jo_engine/tools.o ../../jo_engine/sprites.o ../../jo_engine/map.o ../../jo_engine/list.o ../../jo_engine/sprite_animator.o ../../jo_engine/image.o ../../jo_engine/background.o ../../jo_engine/time.o ../../jo_engine/vdp1_command_pipeline.o sl_coff.coff sl_coff.bin sl_coff.iso sl_coff.map cd/0.bin
[2]+  Stopped                 sh ./compile.sh

I hope this problem is easily resolvable. Thanks!

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