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Messages - jabfg

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Project announcement / Re: Sonic Z-Treme
« on: February 11, 2019, 11:41:20 pm »
That looks truly amazing!
Keep up the nice work.

Project announcement / Re: Sonic Z-Treme
« on: November 13, 2018, 07:42:46 pm »
How is your project going, XL2?

Project announcement / Re: Sonic Z-Treme
« on: August 31, 2018, 03:00:38 am »
So XL2, how has been going the sage for your project? Which such fantastic project you must have been having lots of praises.

Project announcement / Re: Sonic Z-Treme
« on: August 26, 2018, 06:32:45 pm »
I tested the NTSC version on my PAL console with the 60 hz switch turned on and in RGB mode. Everything worked 100%. Congratulations for your great progress. Hope to see your future releases.

SCART was a cable standard created in France that was adopted all over the Europe. It was created in the 70'S and supports bidirectional audio/video communication. It also supports RGB signal and the three types of sync( sync using the composite video, sync on Luma or pure SYNC).
All the TV in the 90's had this connector and the majority supported RGB signal ( expect the really cheap ones).
This standard was only dropped in favor of HDMI but the new TV's continue to bring the connector.
All Nintendo and Sega consoles supported the RGB through scart since the 16 bit era except (for unknown reasons) the Nintendo 64.
In the case of Sega Saturn the cable was bundled with the console and it supported RGB natively.
Japan also used a similar cable called JP21 that was physically the same but with switched signals. (See the attached diagram).
It also allows to play American /Japanese consoles in 60 hz. Because the majority of European TV s in the 90's supported 60hz in the form of PAL60 instead of NTSC (diferent type of video compression), if we use the composite cable or the almost not exitant s-video cable on these NTSC consoles the colors will be all messed up but with SCART in RGB mode, since there is no compression the image is displayed correctly.
The scart standard was only used on TV's, not on monitors except the old commodore 64/amiga ones (1084/1085 models).
I hope I helped.

The mesh effect looked ok on crt with composite, which is what people used back then, so it just made sense to use that instead of decreasing your framerate.
That depends on the region ;) , here in Europe we all used RGB since the scart cable came with the console.

Project announcement / Re: Sonic Z-Treme
« on: August 12, 2018, 05:18:54 pm »
Any news about Sonic Z-Treme?

Project announcement / Re: Sonic Z-Treme
« on: July 21, 2018, 09:57:20 am »
I have been following your project for a long time and i have to congratulate you for your amazing work. The graphics look really good and the frame rate is consistent.
If you complete the game I will buy it.
But in my opinion the type of levels that Sega planned for the game look a bit too closed. So my question is, can your engine engine handle a more open concept like Mario 64 or, at least like ninpen manmaru ( And what are your ideas for the levels?

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