View full version: General Jo Engine Help
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  1. Help: rendering 3D mesh with different colors
  2. Compilation Error: "Too many new sections"
  3. Help With SGL: Back-Face Culling and Camera Clipping
  4. CD-DA Audio in Jo is broken...?
  5. Compiling Jo Engine under GCC 7.2.0
  6. One row and column each of sprite duplicated on draw?
  7. Modified sonic demo running in Yabause with emulated BIOS does not load the map
  8. Making a 'corrected texture' for a triangle.
  9. Trouble with 4 Bits CLUT conversion header image
  10. Texturing and 3d Animation Questions
  11. compile.sh hangs while cleanup happens
  12. Why is this skipping?
  13. How to autoload game after video
  14. Can't compile demo1 on Windows 10
  15. Text box for RPG
  16. Request for real hardware tests
  17. SOLVED: Run Storyboard demo externally inside my game?
  18. SOLVED: Can't get Every Day Cute copy to work
  19. Doomsday Phrase: undefined reference to "ADP_DecMono" (and stereo)
  20. Trouble trying to set explosions in shooter game
  21. Usage of GFS_NwFread (you probably expected this...)
  22. Broken Demo
  23. More on ZTP
  24. Fixed Light Source?
  25. Audio issues - repeating/skipping
  26. SAT / Separating Axis Theorem math: y no werk
  27. Warning: There is a Windows 10 update that breaks the compiler
  28. Couple beginner questions on rotation around origin and model conversion
  29. Problem after the Sega Logo.
  30. 3D 3rd Person Camera -- Issue with rotating camera face using jo_3d_set_target
  31. TGA limit?
  32. TGA not found
  33. Graphics and memory managment
  34. Clipping planes and SGL?
  35. Netlink Support?
  36. Can't Get Jo_VDP2 to Work Properly
  37. Booting Jo Engine games with Pseudo Saturn Kai?
  38. Question about lighting
  39. Problem with large background image
  40. A few questions about PCM functionality
  41. 3D 1st person view with TileMap
  42. 30 FPS?
  43. Video resolution
  44. "Couldn't reserve space for cygwin's heap, Win32 error 0"
  45. MOVED: Reading binary files with pointers instead of returned char stream?
  46. Running Jo-Engine Applications on Actual Hardware
  47. Megadrive to Saturn
  48. Loop audio track
  49. Using other .c files to run functions externally?
  50. Flipping Sprites?