Sega Saturn Development > General Jo Engine Help

compile.sh hangs while cleanup happens

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20EnderDude20:
I'm using Ubuntu 16.04. It appears that whenever I run compile.sh, it hangs on to what seems to be a cleanup routine. I've even let it sit for half an hour, and nothing happened.


--- Code: ---
user@user-thinkpad-t410:~/jo engine/joengine-master/Samples/demo - sonic$ sh ./compile.sh
rm -f main.o sonic.o ../../jo_engine/tga.o ../../jo_engine/audio.o ../../jo_engine/fs.o ../../jo_engine/font.o ../../jo_engine/input.o ../../jo_engine/physics.o ../../jo_engine/core.o ../../jo_engine/math.o ../../jo_engine/malloc.o ../../jo_engine/tools.o ../../jo_engine/sprites.o ../../jo_engine/map.o ../../jo_engine/list.o ../../jo_engine/sprite_animator.o ../../jo_engine/image.o ../../jo_engine/background.o ../../jo_engine/time.o ../../jo_engine/vdp1_command_pipeline.o sl_coff.coff sl_coff.bin sl_coff.iso sl_coff.map cd/0.bin
[2]+  Stopped                 sh ./compile.sh

--- End code ---

I hope this problem is easily resolvable. Thanks!

20EnderDude20:
I've made this discovery: I used the wrong syntax (I did sh ./compile.sh instead of ./compile.sh). Also, the demo projects don't produce iso files that seem to be suitable for execution. I can tell because any emulator will just hang at the sega logo, but XL2's animation loader executes successfully. What is going on?

ponut64:
Likely something to do with the makefile?

20EnderDude20:
Keep in mind that it doesn't do this in Windows 7. Yes, I did try to use wine on compile.bat.

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