Author Topic: Sega Basic Library 6.0  (Read 373 times)

XL2

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Sega Basic Library 6.0
« on: November 06, 2017, 03:16:05 am »
I think it's fair to say that SBL was really overlooked (except for some functions added in SGL as well).

But it is really interesting in that it includes the source code for everything it does.
It includes a sprite (polygon) library (under SPR), with processing using the SCU DSP for matrix transformation.
It's probably slower than SGL overall, but since the source code is included, I think it's very interesting.

Has anyone ever given it a good look?

I haven't found any demos for it.

The 3d part seems more complete than SGL even if it was slower in the end, so I think it's a good starting point.

Things like "inbetween polygons" fix the issue of duplicated vertices after a map subdivision (octree, bsp, grid, etc.), while just making use of the SCU DSP at all is something SGL didn't even bother doing (unlike the high-end games like Burning Rangers, Quake and Sonic R using it).


 

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