View full version: General Jo Engine Help
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  1. Modified sonic demo running in Yabause with emulated BIOS does not load the map
  2. Making a 'corrected texture' for a triangle.
  3. CD-DA Audio in Jo is broken...?
  4. Compiling Jo Engine under GCC 7.2.0
  5. Trouble with 4 Bits CLUT conversion header image
  6. Texturing and 3d Animation Questions
  7. compile.sh hangs while cleanup happens
  8. Why is this skipping?
  9. How to autoload game after video
  10. Can't compile demo1 on Windows 10
  11. Text box for RPG
  12. Request for real hardware tests
  13. SOLVED: Run Storyboard demo externally inside my game?
  14. SOLVED: Can't get Every Day Cute copy to work
  15. Doomsday Phrase: undefined reference to "ADP_DecMono" (and stereo)
  16. Trouble trying to set explosions in shooter game
  17. Usage of GFS_NwFread (you probably expected this...)
  18. Broken Demo
  19. More on ZTP
  20. Fixed Light Source?
  21. Audio issues - repeating/skipping
  22. SAT / Separating Axis Theorem math: y no werk
  23. Warning: There is a Windows 10 update that breaks the compiler
  24. Couple beginner questions on rotation around origin and model conversion
  25. Problem after the Sega Logo.
  26. 3D 3rd Person Camera -- Issue with rotating camera face using jo_3d_set_target
  27. TGA limit?
  28. TGA not found
  29. Graphics and memory managment
  30. Clipping planes and SGL?
  31. Netlink Support?
  32. Can't Get Jo_VDP2 to Work Properly
  33. Booting Jo Engine games with Pseudo Saturn Kai?
  34. Question about lighting
  35. Problem with large background image
  36. A few questions about PCM functionality
  37. 3D 1st person view with TileMap
  38. 30 FPS?
  39. Video resolution
  40. "Couldn't reserve space for cygwin's heap, Win32 error 0"
  41. MOVED: Reading binary files with pointers instead of returned char stream?
  42. Running Jo-Engine Applications on Actual Hardware
  43. Megadrive to Saturn
  44. Loop audio track
  45. Using other .c files to run functions externally?
  46. Flipping Sprites?
  47. jo_sin_mult/jo_cos_mult return smaller/bigger value
  48. Read file asynchronously without blocking the game
  49. Help setting up a project on CodeBlocks
  50. Question about IF statements