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Project announcement / Re: Sonic Z-Treme
« Last post by ponut64 on September 01, 2018, 01:25:18 am »
If people are stupid enough not to figure out that you can just bind the D-pad controls to an analog stick (or actually just use analog control), then perhaps you don't want them to like your game anyway.

Besides, I have a high opinion of the Saturn's D-pad for 3D games. It isn't anywhere near as bad as a PlayStation D-pad, and its better than most modern D-pads. It's one downfall is diagonal inputs aren't perfect.

(I realize just about nobody is actually using a Saturn controller for the game)
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Project announcement / Re: Sonic Z-Treme
« Last post by 20EnderDude20 on August 31, 2018, 09:29:17 pm »
I’m guessing that most of the negativity comes from virtually everyone using the d-pad and not the analog pad. You should probably add a small annotation that the analog pad controls are better. Also, why would they dislike it? Sonic Z-Treme is a great project!
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Project announcement / Re: Sonic Z-Treme
« Last post by XL2 on August 31, 2018, 05:58:27 pm »
Well, I already have the Sonic icon from prototype 718, I just didn't want to add another sprite onscreen as I feared it might slow things down a little.
As for Sage, the reaction has been mixed, if not negative overall, so for now I decided to just focus on the FPS game.
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Project announcement / Re: Sonic Z-Treme
« Last post by 20EnderDude20 on August 31, 2018, 03:30:05 am »
I've been excited for Razor and Zenon to put the game on their channel! However, they didn't showcase Metal Sonic, nor the pseudo fish-eye effect :7. In the meantime, I've made a square 24 pixel icon to replace "LIVES".
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Project announcement / Re: Sonic Z-Treme
« Last post by jabfg on August 31, 2018, 03:00:38 am »
So XL2, how has been going the sage for your project? Which such fantastic project you must have been having lots of praises.
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Project announcement / Re: Sonic Z-Treme
« Last post by 20EnderDude20 on August 29, 2018, 11:37:09 pm »
However, when I tested the overdraw bug on MAME, it seems to be that the overdraw bug is non-existent, but when I tested the bug on Yabause, the bug was coded in. I wish there were one emulator that had all of these bugs put into consideration so that I wouldn't have to switch between two emulators. -.-
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General discussion about the Sega Saturn / Re: Transparent Shading on The Saturn
« Last post by corvusd on August 29, 2018, 09:37:50 pm »
What did you use?

Scaled sprite whit vdp1 color calculation function replace/shadow, this are equal to half-transparent. Only add a step transform to monocrome mask if the pattern is color.
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What did you use?
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General discussion about the Sega Saturn / Re: Transparent Shading on The Saturn
« Last post by XL2 on August 29, 2018, 05:15:59 am »
I didn't use that in the Sage demo.
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It looks like you've used this pseudo-polygon effect in your latest build of Sonic Z-treme, and It looks nice so far! I see that you've used 11 polygons for the shadow, looking though the VDP 1 debugger in Yabause  ;D.
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