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Messages - XL2

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331
Share your code / Re: VDP2 3D Planes
« on: April 23, 2017, 02:13:47 am »
Wow! Amazing! I'll take a look later this weekend. Thanks again!

332
Project announcement / Re: 3D Sonic demo
« on: April 21, 2017, 09:39:26 pm »
After one month working on this project, here is a full 3D update. I imported the intro level from Mario 64. Still using only one CPU (the game slows down as you can see) and my collision detection is really really really basic (only X/Z, using hardcoded bounding boxes, still no Y collision detection at the moment).
I didn't succeed yet in implementing a polygon-based collision detection (I would just cover the level with invisible huge bounding boxes/planes and detect collision on them) and I'm not sure if there is a way right now without using SGL.

As you can see, I didn't texture map the level (except for the ground floor) and I didn't add extra geometry on the ground (which I should to prevent the texture warping). Once the collision detection works correctly I'll be able to move to objects/ennemies implementation. I'm also considering adding tails following Sonic. In both cases that means I need to learn some AI programming. For the levels, I think I might try to randomly general levels at one point, which might be better than trying to create several levels. But, that's still far off!

EDIT : I just did a small texture map test, but I'm using the level from the DS version, which has extra geometry.

Video here : https://youtu.be/RdzAl7iSfsI

333
Project announcement / Re: 3D Sonic demo
« on: April 16, 2017, 04:23:19 am »
Wow, thanks a lot!
I will read that.
Thanks also for your offer for helping me with the code.
I will send it to you by PM (if I can), else I'll just edit and put it here.
Thanks again!

BTW, thanks also for the FPS control demo, I used that in order to get the camera working (with pad 2).

334
Project announcement / Re: 3D Sonic demo
« on: April 14, 2017, 05:13:08 pm »
Sorry, I meant using a VDP2 3D plane (as in several 3d games, like Panzer Dragoon, Virtua Fighter 2, etc.).
Right now, I'm using the VDP1 for the ground, but I would need to add so many polygons to prevent the weird bugs (such as Sonic's feet disappearing).
It would also allow me to have an infinite ground floor, which would make something a bit like Sonic Utopia possible to a certain degree.

As for the slave CPU, I don't want to count too much on it for now as I still have a lot to learn first.

335
Project announcement / Re: 3D Sonic demo
« on: April 14, 2017, 04:09:09 am »
Thanks both of you.

Here is a small update.

Now the game is all in 3D, but the physics, camera, collision detection and a few things took a huge hit. I haven't figured out if VDP2 plane is supported with Jo Engine. Johannes, can you help me on this one?
I'm still only using one CPU.

Enjoy :
https://www.youtube.com/watch?v=3GgKwrPbWAg 

336
Jo-Engine release / Re: Release 7.0
« on: April 13, 2017, 01:47:08 pm »
Ok, rebooting did it! I find it kind of surprising since I didn't install anything. Anyway, the shooter now works, I will try to play more with the new version of the engine tomorrow.

337
Jo-Engine release / Re: Release 7.0
« on: April 13, 2017, 03:09:05 am »
It seems like I can't compile even after changing the makefile. I keep getting :

1 [main] ? 4444 init_cheap : Couldn't reserve 9194692 bytes of space for cygwin's heap, Win32 error 487
c:... (the file path) \Compiler\TOOLS\mkisofs.exe (4444): *** AllocationBase 0x0, BaseAddress 0x616E0000, RegionSize 0x380000, State 0x100000
make : *** [sl_coff.iso] Error 1

I'm using Windows 10, currently on my Surface Pro 3.
Any ideas why?

338
Share your code / Re: Dual SH2 usage example
« on: April 09, 2017, 09:11:11 pm »
Amazing! Thanks for sharing this (with explanations too, it's going to be helpful!)

339
Project announcement / Re: Project Blaze
« on: April 07, 2017, 04:09:25 am »
Really nice project! Are you still working on it? (I sure hope so!)

340
Project announcement / Re: 3D Sonic demo
« on: April 07, 2017, 04:07:00 am »
Merci encore pour ton moteur, c'est vraiment super! J'espère que tu vas poursuivre ton bon travail! Je n'en reviens tout simplement pas de tout ce que tu as réussi à accomplir jusqu'à présent!
--

New update here : https://www.youtube.com/watch?v=xF3kpwwG1vk&t=16s
I've modified the game a bit, and I think it looks much better now (the Sonic model is just missing eye textures and I still need to improve the way the arms move while running). I've added some new objects, but I still need to improve the vertical hit detection, add some ennemies and add a real foreground (no idea as for now, I'm still studying the engine). I hope to find a way to use a VDP2 plane to make it a 2.5D game, but I still have lot of work to get there, but little time sadly! 

341
Project announcement / Sonic Z-Treme
« on: March 31, 2017, 01:58:46 am »
Hi!

Here is my Sonic X-Treme remake project on Sega Saturn, running on real hardware :

v.0.071 : https://www.youtube.com/watch?v=Solq-N_jI28

Older version, ran at 60 fps on real hardware :
v.0.034 running on SSF : https://www.youtube.com/watch?v=d1qc8F7xflM&t=7s


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