Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mindslight

Pages: [1] 2 3 ... 11
1
I have an idea :)

2
Done.

You can pull from GIT

Code: [Select]
/** @brief Set how many sector is read on the same time
 *  @param count Sector count
 */
void            jo_fs_set_read_sector_count(const int count);

Restriction: don't change read size if a file is being read  ;)

3
This function can be easily optimized.

Let me look at my side before you rewrite your own function  ;)

4
Jo Engine Wish List / Re: Import Tilemaps
« on: February 20, 2018, 06:00:48 pm »
You can load large maps in the engine without any problem and no slowdown (I already used 10000x10000 maps !)  ;D

I don't use SGL for this part but a custom implementation.

Look at the "demo - map" sample.

Besides, the Jo Engine is way more powerfull in 2D than 3D today (but it will change).

5
Jo Map Editor / Jo Map Editor 6.1 available
« on: February 18, 2018, 08:59:46 pm »
Hi,

I made a new update of Jo Map Editor with some bugs fixes :)
  • Glitch while exporting MAP (image distorted and truncated sometimes)
  • Ingame screen preview (F11) doesn't follow the zoom
As usual : http://jo-engine.org/mapeditor/

6
Tile map converter for the Sega saturn.

Converts between Csv export from Tiled Map editor to a custom Sega saturn map format that can be easily read at run time by the system.

Author : b1tsh1ft3r
GitHub : https://github.com/b1tsh1ft3r/tile2map/

7
Jo Engine Wish List / Re: Import Tilemaps
« on: February 18, 2018, 05:13:58 pm »
Thank you for this converter  ;)

I have so much thing to do on this project and not necessarily enough for the Jo map Editor :'(

I made a dedicated thread for your converter : http://forum.jo-engine.org/index.php?topic=859.0

8
Free talk / Re: Some 3D Animations
« on: February 18, 2018, 05:09:08 pm »
It's incredible that today some elements of this tragic event remain a mystery.
Anyway, 3D modeling is very useful for visualizing different scenarios :)

9
Thx for the update :)

10
General Jo Engine Help / Re: Compiling Jo Engine under GCC 7.2.0
« on: February 18, 2018, 05:04:15 pm »
You have to recompile the standard C library and add the path in your environment.

The library currently used in the project is available here: "Compiler\SH_COFF\sh-coff\sh-coff\lib\libc.a"

If you look closer into the "compile.bat script", you will see paths :

Code: [Select]
SET PATH=%COMPILER_DIR%\SH_COFF\Other Utilities;%COMPILER_DIR%\SH_COFF\sh-coff\bin;%COMPILER_DIR%\TOOLS;%PATH%

You will find in attachement the C library compiled (ELF Format) (old version but enough)

11
Project announcement / Re: Sonic Z-Treme
« on: February 18, 2018, 09:28:36 am »
It's possible, but first I need to fix Linux compilation with custom GCC and continue the 3D implementation  :)

12
Project announcement / Re: Sonic Z-Treme
« on: February 10, 2018, 09:19:57 am »
Very impressive  :)

13
General Jo Engine Help / Re: TGA not found
« on: February 08, 2018, 05:35:14 pm »
Don't worry, we don't judge in this forum ;)

We are here to share our passion and help each other  :)

14
General Jo Engine Help / Re: TGA not found
« on: February 08, 2018, 01:54:37 pm »
Hi,

Can you give us, more details about your environnement (OS, RAM, version of Jo Engine, etc.)


15
General Jo Engine Help / Re: Compiling Jo Engine under GCC 7.2.0
« on: February 07, 2018, 08:23:08 am »
Hi, I'm sorry, I don't have enough time to work on the Engine today, but It will change. I hope  :)

Pages: [1] 2 3 ... 11
SMF spam blocked by CleanTalk