196
General Jo Engine Help / Re: Couple beginner questions on rotation around origin and model conversion
« on: March 11, 2018, 02:34:25 pm »
Ok! According to your video, the Saturn can't complete the drawing. You are at 60 fps, but with all the textured quads, it's too much. You can set dynamic framerate : DynamicFrame (On); (I'm not in front of my pc, so it might have a different spelling or with sl in front, just look at the demo I made for ponut)
Also try 30 fps :
extern Uint8 SynchConst();
SynchConst=2;
(Again, I'm not on my pc, but take a look at the demo I sent ponut64).
Always use Single_plane!
Else it will still draw backfaced quads.
Also don't use real transparency.
If you really want 60 fps, use low quality textures : 16x16 or even 8x8, but with more than 450/500 quads on screen it might start to enter the draw end mode, which just tries to draw as much as possible before the v-blank.
Also, I forgot to mention, but use Window_In in the attributes.
Also try 30 fps :
extern Uint8 SynchConst();
SynchConst=2;
(Again, I'm not on my pc, but take a look at the demo I sent ponut64).
Always use Single_plane!
Else it will still draw backfaced quads.
Also don't use real transparency.
If you really want 60 fps, use low quality textures : 16x16 or even 8x8, but with more than 450/500 quads on screen it might start to enter the draw end mode, which just tries to draw as much as possible before the v-blank.
Also, I forgot to mention, but use Window_In in the attributes.