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General Jo Engine Help / Re: 3D 3rd Person Camera -- Issue with rotating camera face using jo_3d_set_target
« on: March 09, 2018, 04:28:48 pm »
I've much to learn about RBG0. It seems to freak out when the Z or X values are near the limits.
Edit: This one's a little refined.
http://www.mediafire.com/file/lcm2qdr2cdp8qsb/RTFK2.zip
/e more:
I think I can ignore the VDP2 plane being flippy near its extents.
I can separate its translations from the game world, and have it wrap at about 2,000 or so (a value which prevents it from getting flippy).
We'll see. I've got a lot of things to figure out as you may have guessed
Edit: This one's a little refined.
http://www.mediafire.com/file/lcm2qdr2cdp8qsb/RTFK2.zip
/e more:
I think I can ignore the VDP2 plane being flippy near its extents.
I can separate its translations from the game world, and have it wrap at about 2,000 or so (a value which prevents it from getting flippy).
We'll see. I've got a lot of things to figure out as you may have guessed