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Project announcement / Re: Virtua Skimmer
« on: May 18, 2018, 07:57:31 pm »
I had it working using header files as given, however I didn't circum-rotate the mesh much I just saw it working in a few perspectives.
It may be I just didn't move the mesh enough to see anything go wrong. This wasn't with the real-time gourad shading.
When you do have time, take a test of the header files in my previous post (specifically pony.h). Still needs XPDATA for every frame rather than PDATA ( jo engine mesh data ) but that shouldn't take long to do, just only change vertices data.
/e: Now I realize my test was without XPDATA, so I guess I wasn't really testing what we were talking about. With PDATA it did work.
I guess later today I am going to take a closer look at how it works with XPDATA / real time shading.
It may be I just didn't move the mesh enough to see anything go wrong. This wasn't with the real-time gourad shading.
When you do have time, take a test of the header files in my previous post (specifically pony.h). Still needs XPDATA for every frame rather than PDATA ( jo engine mesh data ) but that shouldn't take long to do, just only change vertices data.
/e: Now I realize my test was without XPDATA, so I guess I wasn't really testing what we were talking about. With PDATA it did work.
I guess later today I am going to take a closer look at how it works with XPDATA / real time shading.