News > Jo-Engine release
Release 8.0
mindslight:
Thx, I'll check ASAP ;)
mindslight:
You have 2 issues:
1) Line 122 in main.c
--- Code: ---
ii.type=0;
--- End code ---
must be
--- Code: ---
obj_table[ii].type=0;
--- End code ---
2) You have some static data on your code and the jo_engine is slightly bigger than before so you must reduce the size reserved for malloc like the shooter demo.
More, you don't use jo_malloc() so... :)
To do that, you just have to add the line bellow in your makefile
--- Code: ---
JO_GLOBAL_MEMORY_SIZE_FOR_MALLOC = 262144
--- End code ---
Now it works perfectly :)
null1024:
Ah, thanks a bunch! Working fine now. :D
last console thing I'd been working on before I started that was an SG-1000 game, and I didn't have a malloc there. :P
Also, a quick test of the billboard function, it's just drawing fully 3D quads.
A billboard always faces the screen -- you'd calculate the center position and scale in 3D rather than all four corners (and there's a VDP command to draw exactly that), right now it's just doing what jo_3d_draw_sprite() does.
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