Sega Saturn Development > General Jo Engine Help

3D 3rd Person Camera -- Issue with rotating camera face using jo_3d_set_target

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ponut64:
Probably a flight or hovercraft "obstacle course" game for now.

Just based on the math and the Saturn's hardware, most likely a flight game.

Truth be told though, once I figure out camera controls I could at least attempt various other things...

XL2:
Yeah, I kind of realize that after not touching Sonic Z-Treme for a while I'm getting a bit rusty with third person view.
I'll see what I can do over the weekend.

That being said, you should avoid the look at and use the matrix instead.

Even SGL warns against the lookat function as it's not 100% reliable.

ponut64:
Not sure I follow on real alternatives to look at, since that's what all the jo engine demos did.

But I guess that's what I have expert help for  8)
thanks.

XL2:
Sorry I didn't have enough time to fully implement a third person camera, but here you have an updated version of your demo with full 3d space control, acceleration and basic collision.
Implementing a full third person camera shouldn't be that hard, but it could take a little while and some trial and error to get it right.

Let me know if you need more help.

ponut64:
That's a lot of work you've done. Thanks, XL2!

I'm going to do my best to understand this. Or at least something like it.

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