Hello everyone; as I have been fiddling around with the samples that come with the engine, I have come to the realization that it either must take a lot of code to implement a substantial amount of textures or that the engine can accept pre-textured models (textured in blender for example). Which of these is the case? Also, is 3d animation implemented by swapping meshes and is there a function for this? Thanks in advance, I am trying to find out how feasible a project I have in mind is.