Sega Saturn Development > General Jo Engine Help

Faster Way to load an TGA image pack?



My map uses 48 tiles and I'm using jo_sprite_add_image_pack to load them, however the game takes about 15 secs to start when I use that function.
Is there any way to speed up the loading?


Use 8 bits TGA or Jo Bin format instead.

If you use these tiles every time, you can also embed them in the code (hardcoded image)

I already use 8 Bit TGA so that wouldn't help. Is there any way to have a map use a tileset instead? I think that would solve the problem.

I also would like to know how todo this! In fact, Id like to know how put a 8bit color 3D sprite in a 3D world too !? im traying but without success ! How this works ?


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