Jo Engine Forum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Welcome to this forum, please register and share your experience
Home
Help
Search
Login
Register
Jo Engine Forum
»
Sega Saturn Development
»
General Jo Engine Help
»
Faster Way to load an TGA image pack?
« previous
next »
Print
Pages: [
1
]
Author
Topic: Faster Way to load an TGA image pack? (Read 1677 times)
LackofTrack
Newbie
Posts: 30
Karma: +8/-0
Faster Way to load an TGA image pack?
«
on:
September 05, 2020, 07:12:49 pm »
Hi!
My map uses 48 tiles and I'm using jo_sprite_add_image_pack to load them, however the game takes about 15 secs to start when I use that function.
Is there any way to speed up the loading?
«
Last Edit: September 05, 2020, 10:36:29 pm by LackofTrack
»
Logged
mindslight
Administrator
Full Member
Posts: 189
Karma: +19/-3
Re: Faster Way to load an TGA image pack?
«
Reply #1 on:
September 07, 2020, 10:00:27 am »
Hi,
Use 8 bits TGA or Jo Bin format instead.
If you use these tiles every time, you can also embed them in the code (hardcoded image)
Logged
LackofTrack
Newbie
Posts: 30
Karma: +8/-0
Re: Faster Way to load an TGA image pack?
«
Reply #2 on:
September 08, 2020, 03:48:01 am »
I already use 8 Bit TGA so that wouldn't help. Is there any way to have a map use a tileset instead? I think that would solve the problem.
Logged
RenatoRodrigoBS
Newbie
Posts: 1
Karma: +0/-0
Re: Faster Way to load an TGA image pack?
«
Reply #3 on:
August 24, 2021, 01:19:38 am »
I also would like to know how todo this! In fact, Id like to know how put a 8bit color 3D sprite in a 3D world too !? im traying but without success ! How this works ?
Logged
Print
Pages: [
1
]
« previous
next »
Jo Engine Forum
»
Sega Saturn Development
»
General Jo Engine Help
»
Faster Way to load an TGA image pack?
Sitemap
1
2
3
4
5
6
7
8
9
10