Author Topic: My "tribute" to Sega Saturn. [UPDATED] THIRD part out.  (Read 1380 times)

corvusd

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My "tribute" to Sega Saturn. [UPDATED] THIRD part out.
« on: July 29, 2018, 10:01:43 pm »
Finally I can go presenting my "tribute" to #SegaSaturn. For now this first part in my blog. :)

http://www.davidgamizjimenez.com/inpostivegames/sega-saturn-to-the-limit-i/

Greetings!

David Gámiz Jiménez
« Last Edit: January 21, 2020, 01:04:33 am by corvusd »
David Gámiz Jiménez

ponut64

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Re: My "tribute" to Sega Saturn.
« Reply #1 on: July 29, 2018, 11:00:00 pm »
I am glad to read estimates and comparisons between system hardware/software based on objective fact. And learn about new games!

XL2

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Re: My "tribute" to Sega Saturn.
« Reply #2 on: July 29, 2018, 11:14:46 pm »
It looks super interesting, I will try to read it all this week.
As a side-node regarding UV coordinates, I was facing a problem for Sonic Z-Treme : how to animate textures when I have like 10 different variations of the same texture, with different sizes (for LOD), spread across 2 different color system (CLUT vs 256 banks).
So I found a solution : manipulate the texture's adress in VRAM to scroll it line by line a generate an animation.
The result is that, instead of storing 8 x the same texture to have a 8 frames animation, I can do very smooth animation, like 32 frames for a 32x32 texture.
https://youtu.be/9hBK7jcqHBY
While not exactly texture coordinates, it's still possible to play a bit with the adresses to create similar effects, with some restrictions of course.

SaturnTeam

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Re: My "tribute" to Sega Saturn.
« Reply #3 on: August 01, 2018, 12:13:09 am »
Thanks! That's a great writeup!
Founder of Saturn Team

corvusd

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Re: My "tribute" to Sega Saturn.
« Reply #4 on: August 01, 2018, 12:48:13 am »
Hi community!

Thanks for the feedback! I will hope the next part more interesting. SCU use and polycount. :D

I have some minor corrections and update to the first part. I added this paragraph:
"By putting specific numbers in the situation. We would be talking about 35.65% of the study that I have done have some kind of lighting. 27.13% of the games have lighting with a source similar to that of PSX. And equal or superior to PSX, 3 sources of light or more with source and with color, a 5.42%. If we extrapolate to the catalog total, as we can see, in relation to PSX only a few games. Without going into how well optimized they are."

And correct some grammar and word translate mistakes.

Greetings! :D

David Gámiz Jiménez
David Gámiz Jiménez

corvusd

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Re: My "tribute" to Sega Saturn.
« Reply #5 on: December 29, 2018, 01:21:03 am »
Hello community!

http://www.davidgamizjimenez.com/inpositivegames/sega-saturn-to-the-limit-ii/

It has cost a lot. But here the second part of my tribute to SS.

I hope you like it.

Greetings and happy holidays! :)

David Gámiz Jiménez
« Last Edit: December 29, 2018, 02:21:32 am by corvusd »
David Gámiz Jiménez

XL2

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Re: My "tribute" to Sega Saturn. [UPDATED] Second part out.
« Reply #6 on: December 30, 2018, 05:09:55 pm »
Super interesting read. Keep up the good work!

lostgame

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Re: My "tribute" to Sega Saturn. [UPDATED] Second part out.
« Reply #7 on: January 16, 2019, 06:12:48 am »
There was a lot of fantastic and specific information here. Thank you!

corvusd

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Re: My "tribute" to Sega Saturn. [UPDATED] Second part out.
« Reply #8 on: January 21, 2020, 01:04:15 am »
Hello community!

http://www.davidgamizjimenez.com/es/sin-categoria/sega-saturn-al-limite-iii/

And I have taken longer this time. And it is only one point but it is the size of several of the second part. The theme of FMV has been exciting and extensive.

But here the third part of my tribute to SS.

I thought it would be the last, but I will have to divide the final, I still don't know how many more. Maybe one or two more.

I hope you like it.


David Gámiz Jiménez
David Gámiz Jiménez

 

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