Author Topic: Sonic Z-Treme  (Read 39026 times)

Cerv3ro

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Re: Sonic Z-Treme
« Reply #390 on: February 07, 2019, 02:46:43 pm »
Hi there XL2, i really appreciate your hard work with Z-treme, it has been a real dream come true. It´s a shame that you do not decide to continue with that project, but the important thing here is that you do what you really like and I trust that Z-treme has served you a lot to know and improve your programming skills on Saturn.
If I'm honest, fps are my favorite genre and I'm very excited about your new project, by the way, do you have a name for it?
Thanks again for your immense contribution, I look forward to your videos in yt.

XL2

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Re: Sonic Z-Treme
« Reply #391 on: February 07, 2019, 05:18:56 pm »
 Thanks. Sadly, no name yet as Im working on the engine, but I have the general plot and gameplay in mind.
It will be similar to Quake in style (but for gameplay I will have to chose between 2 types) and I aim for a fully 3d world (including enemies).
I will focus on the engine for the next few months, but it's a much more complex engine than in Sonic Z-Treme, with also much improved graphics.
This is an older version (I've since improved the framerate), which was also glitchy (weird dancing verts), with improper collision (the rotating star thing), no gameplay, etc.
But it gives you an idea of the engine's complexity and major improvements in lighting.
https://youtu.be/99SoPLjt4Js
« Last Edit: February 07, 2019, 06:11:03 pm by XL2 »

jabfg

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Re: Sonic Z-Treme
« Reply #392 on: February 11, 2019, 11:41:20 pm »
That looks truly amazing!
Keep up the nice work.

 

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