Recent Posts

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21
Project announcement / Reye's TankGame
« Last post by SuperReye on February 04, 2021, 12:10:27 pm »
So i made simple multiplayer only game for 2 players, where each player controls a tank and tries to kill the other player. I released first version of the game as an entry for SX 26th aniversary competition and I thought while looking here at the forum, why not post it here too for ppl who don't follow SX discord (I know this is a bit late, am just lazy :P).

Am trying to make the game by only using stuff Jo-Engine provides. Don't get scared if you see ugly code on my git, I'm still trying to learn C  :D
In the future I want to make more levels, upgrade graphics (menus and level) and add support for more players (maybe 6 or more)

Links: Git, SEGA Saturn 26th Anniversary Game Competition entry, TankGame (reye.me)

Edit: Added link to project page on my website
22
General Jo Engine Help / Re: Help me!
« Last post by Segasaturnfreak2004 on February 03, 2021, 11:22:34 pm »
#include <stdio>

using namespace std;

int main()
{
cout << “Hello, World!”;
return 0;
}
23
General Jo Engine Help / Re: Help me!
« Last post by mindslight on January 14, 2021, 11:41:42 pm »
You should have something that display this image.

Can you share your code ?
24
General Jo Engine Help / Re: Help me!
« Last post by Segasaturnfreak2004 on January 14, 2021, 04:27:00 pm »
 So when I write my own code it is supposed to display hello world, but when I compile the iso, it shows the picture of sonic so how do I remove that picture
25
General Jo Engine Help / Re: Help me!
« Last post by mindslight on January 14, 2021, 12:32:00 pm »
Hi,

Can you give us more information about what you do and need ?
26
General Jo Engine Help / Help me!
« Last post by Segasaturnfreak2004 on January 14, 2021, 12:00:01 am »
 First post on this form so anyways,
How do I delete the Sonic picture in my code??
27
Jo Engine Wish List / Re: 3D Controller support
« Last post by slinga on November 27, 2020, 07:37:19 am »
This came up on the Sega Xtreme discord as well (maybe you are the same user??). XL2 linked some code he had that worked with the analog controller: https://github.com/Maxime-XL2/SONIC-Z-TREME/blob/master/Projects/SONIC%20Z-TREME/SRC/controls.c.

Might be a decent starting point.
28
Jo Engine Wish List / Re: 3D Controller support
« Last post by mindslight on November 15, 2020, 08:02:31 pm »
Ok :)
29
Jo Engine Wish List / 3D Controller support
« Last post by b1tsh1ft3r on November 15, 2020, 12:05:18 am »
As the title says, would be nice to support the "Nights" controller for analog input.
30
General Jo Engine Help / Re: Faster Way to load an TGA image pack?
« Last post by LackofTrack on September 08, 2020, 03:48:01 am »
I already use 8 Bit TGA so that wouldn't help. Is there any way to have a map use a tileset instead? I think that would solve the problem.
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