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Hello community!

This time it was less. And finally I can "say" that I finished posting my SS analysis.

This time finally with the transparencies a single part for him. And sound plus extras the other end point.

They are the longest parts I have written. With 24,000 and 20,000 words each.

Here I leave you the final parts of my tribute to the SS.

I hope you like it and find it useful.

David Gámiz Jiménez
Jo Engine Wish List / Re: 8 Bit TGA Support?
« Last post by mindslight on May 16, 2020, 11:43:18 pm »

I just started the implementation ;)
General Jo Engine Help / Re: Why is this skipping?
« Last post by mindslight on May 16, 2020, 06:38:09 pm »

I fixed Ponut64 slSoundRequest Demo on EmeraldNova website:

  • jo_fs_read_file_async_ptr()
  • jo_core_add_vblank_callback() that allows multiple vblank functions
  • Useless vars and uncalled functions removed to essential

See attachment.
This was fixed on the last version available on GitHub

I'm back on the project !!!

This time, I implemented a debugging console that you can toggle anytime.

See "demo - debug console" for more details.

I added some builtins functions (others will arrive) but you can add your own command easily :)
General Jo Engine Help / Re: How Can I Play CD Track Without a Button?
« Last post by SuperReye on February 16, 2020, 10:26:36 am »
If you look into the source code of the audio demo, you can see there is an IF statement on line 48. It compares whether button B is pressed and music is not playing, when result is true it will call code inside that brach. So to make it work like you need to just remove jo_is_pad1_key_pressed(JO_KEY_B) && from the IF statement.

I recommend learning some basics of C language before (just simple stuff, IF statements, functions, switch cases, ...), so you can read the code more easily.

EDIT: I forgot, the actual function that starts playing music is jo_audio_play_cd_track(), you can find what it does in joEngine docs.
General Jo Engine Help / How Can I Play CD Track Without a Button?
« Last post by FoxFore_64 on February 09, 2020, 12:39:55 am »
Hello, im Daniel (a Spanish Guy). I Have a Question, How Can i Get CD Audio Track Working Without Pressing a Button? I Watched The Source of The Audio Demo And I Need To Press a The "B" Button, It Doesn't Play The CD Track Automatically. What I Need To Do? Ignore The Vote :|
Free talk / Re: Very busy
« Last post by ponut64 on February 01, 2020, 10:26:44 am »
Dear Johannes,

I really wish you were around!
We at segaXtreme are working on a lot of things that would be very helpful for an eventual SGL replacement library.

Not only is there libyaul (an SDK), I have also written a functional sound driver, and XL2 has helped me build a render path. He also made a model converter which I have forked.

I'm just letting you know that because of the springboard Jo Engine was to us, we've gone forward and made progress with Saturn libraries, but we're all in our own park.

As soon as you have free time, we would all love to help you integrate these things back into Jo Engine and make it not only easy, but truly great.
Hello community!

And I have taken longer this time. And it is only one point but it is the size of several of the second part. The theme of FMV has been exciting and extensive.

But here the third part of my tribute to SS.

I thought it would be the last, but I will have to divide the final, I still don't know how many more. Maybe one or two more.

I hope you like it.

David Gámiz Jiménez
UPDATED: 03-01-2020 97% Complete:
- 65 games added (XD)
- A lot of changes in preparation to third part of my analysis post. FMV nearly or practically complete data.
- Added Erase FB VDP1 in a lot of games.
- Added Extended Color Calculation Enabled data.
- Added extra columns for VDP1 and VDP2 data.
- Updated FPS in a lot of games.
- Updated polycount in lot of games.
- Improved a lot of games.
- Completed more games.
- Added Render to texture column.
- Added more credits games.
- Improved SCU-DSP data.
- Improved driver, DSP, reverb or ADPCM audio data.
- Improved VDP2 layers data
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