Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - LackofTrack

Pages: [1]
1
General Jo Engine Help / Faster Way to load an TGA image pack?
« on: September 05, 2020, 07:12:49 pm »
Hi!

My map uses 48 tiles and I'm using jo_sprite_add_image_pack to load them, however the game takes about 15 secs to start when I use that function.
Is there any way to speed up the loading?

2
Jo Engine Wish List / 8 Bit TGA Support?
« on: July 02, 2019, 07:37:10 am »
Could we get 8 Bit TGA support along with 8 Bit versions of functions like jo_sprite_add_image_pack and such?

8 Bit image support isn't as in depth as 16/24 Bit support is right now. It will help make it easier to conserve RAM and space on the iso itself.

I know Xl2's 4 Bit Image Converter exists and while it is a great tool, to be honest 16 colors is a little to limiting for me.

Thanks for reading!


3
General discussion about the Sega Saturn / Sonic Jam: Better Music Edition
« on: February 20, 2018, 06:59:10 am »
Hello everyone!

I have created a mod for Sonic Jam which intends to improve the music quality found in the classic games.

In my opinion the music quality for the classic games is quite muffled and doesn't sound as as good as it could be. I decided to fix this by recording all the music for the classic games on my original hardware (Sega Genesis model 1) and putting them into Sonic Jam. I've only done Sonic 1 and 2 so far but, I do plan on finishing up Sonic 3 and Knuckles soon. If you guys want I can provide a tutorial on how to replace Sonic Jam's music.

Below is a link which provides the bin/cue files for the modded Sonic Jam and 2 wav files for comparison between the original music and new music.

Edit: Forgot to mention the Sonic Jam bin/cue file is set to the USA region.

https://mega.nz/#F!Ao5xHThC!04VdMYvNmoFIIB3sfSTiyg

4
General Jo Engine Help / A few questions about PCM functionality
« on: September 22, 2017, 01:02:44 am »
Hello, first thing I'd like to say is that this is a great engine for people wanting to create programs on the Sega Saturn but, who don't have much knowledge about how the hardware works (like myself).

One question I'd like to ask though is is there anyway to play a PCM file depending on which button you press?

I've been using the audio demo to see if I could load 3 different PCM files depending on which button I press but, it seems like I can only do 2. I've just started to learn C so maybe I'm doing something wrong?  Also it seems I can only get 44100hz PCM files to play right. Every other frequency plays too fast. Do I have to edit  jo_sound_mode for it to correctly play lower frequencies?

My last question is is there any way to loop PCM audio?


Pages: [1]
SMF spam blocked by CleanTalk