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Topics - FranMatsusaka

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Project announcement / Bridget Bishop
« on: June 25, 2022, 12:24:54 pm »
Hi, I've almost finished a small game witch name is as the title says "Bridget Bishop"
It's a Resident Evil-like, with 3d models on prerendered backgrounds. It's about a witch that has turned her cat into a frog, so you have to collect ingredients to create potions to turn him back into cat. But you will only find substitute ingrediends, so you will fail and turn him into different things.

The game is almost finished, only need some debugging and small detail polishment.

https://www.youtube.com/watch?v=wIpdSe1gwWg

Here's the link if anybody want to check it out:
https://drive.google.com/file/d/1wchplb4tmJAnpunaUP4Vl6DOydHLBYJw/view?usp=sharing








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General Jo Engine Help / 50Hz / 60Hz detection?
« on: March 22, 2022, 10:35:34 am »
It is possible to dectect if the consol is running at 60Hz (NTSC) or 50Hz (PAL)?

Thanks in advance

3
General Jo Engine Help / TGA 8-bit in background
« on: January 19, 2022, 10:50:41 am »
Hi,

I'm doing a Resident Evil like game, with 3d characters moving on a prerendered backgound, and I'm finding memory out problems.
I've seen that 8bit sprite is implemented and working, but I couldn't find a way to load TGA 8bit background. I've seen that there's a jo_img_8bits object type, and a jo_set_background_8bits_sprite, but I couldn't find a 8bit version of jo_tga_loader function. How can I load a 8bit TGA into a jo_img_8bits object?

Thanks in advance.


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