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Messages - lostgame

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Jo Map Editor / Re: Which objects and sides of objects are solid?
« on: January 17, 2019, 03:30:46 pm »
This is what I thought, however a value of 1 has no effect horizontally and Sonic can still land on objects with a 0 vertically.

The objects are larger than yours (64x64 tiles?)

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Jo Map Editor / Which objects and sides of objects are solid?
« on: January 17, 2019, 04:02:16 am »
I’m playing around with the Sonic demo for fun, and added some tiles and successfully got them on the map. The issue is, I’d like some tiles to be solid on the sides. How do I do indicate solidity in the Sonic Demo / joMapEditor?

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There was a lot of fantastic and specific information here. Thank you!

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Free talk / Re: Happy New Year !
« on: January 16, 2019, 03:23:46 am »
Happy New Year! This year will be the year I use jo-engine for a serious and personal project.

You’ll be hearing a lot more soon! And I’m sure I may be doing some of those PR’s. :)

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Jo Map Editor / Re: Jo Map Editor 6.0 available
« on: November 07, 2017, 02:46:57 am »
Hey, I'm assuming this requires windows 7 or up? I'm running an XP VM for Saturn development specifically and it won't run at all for me. :(

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Share your code / Re: 3D Map tool + FPS demo
« on: November 07, 2017, 02:46:07 am »
I was messing with the baked-in-but-commented-out BG VDP2 code...but yeah, it's messy at best.

I'm sure your Z-Treme engine is far more advanced, but even this is tremendous. This Jo-Engine has really quickly allowed me to fulfill my long-term dreams of developing for this platform.

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Share your code / Re: 3D Map tool + FPS demo
« on: November 07, 2017, 12:47:05 am »
Just wanted to thank you for this. I've been toying around with the current collision tool demo. It's neat! I'd love to speed it up a bit and implement a sprite object-based system...I'd love to create a BUG!-ish 3D platformer of my own...

Additionally:

I assume the VDP1 is being used primarily for the 3D polygons...

How much effort would be required to hack a scrolling background with a VPD2 image in there?

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