Jo Engine Forum

Sega Saturn Development => General Jo Engine Help => Topic started by: LackofTrack on September 05, 2020, 07:12:49 pm

Title: Faster Way to load an TGA image pack?
Post by: LackofTrack on September 05, 2020, 07:12:49 pm
Hi!

My map uses 48 tiles and I'm using jo_sprite_add_image_pack to load them, however the game takes about 15 secs to start when I use that function.
Is there any way to speed up the loading?
Title: Re: Faster Way to load an TGA image pack?
Post by: mindslight on September 07, 2020, 10:00:27 am
Hi,

Use 8 bits TGA or Jo Bin format instead.

If you use these tiles every time, you can also embed them in the code (hardcoded image)
Title: Re: Faster Way to load an TGA image pack?
Post by: LackofTrack on September 08, 2020, 03:48:01 am
I already use 8 Bit TGA so that wouldn't help. Is there any way to have a map use a tileset instead? I think that would solve the problem.
Title: Re: Faster Way to load an TGA image pack?
Post by: RenatoRodrigoBS on August 24, 2021, 01:19:38 am
I also would like to know how todo this! In fact, Id like to know how put a 8bit color 3D sprite in a 3D world too !? im traying but without success ! How this works ?