Sega Saturn Development > Project announcement

what p64 does

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ponut64:
So I'll start a thread, I guess, instead of spamming the help forum :)

https://youtu.be/Y3nbalLUi0k

Anyone got clues about delayed audio? Might the B-Bus be saturated, causing a command delay?

If anyone wants to build/look at the code, here it is:
http://www.mediafire.com/file/9d3draeitk98ot0/proj_82018.zip/file

And yes, most of my posts are going to be about problems, as is typical...

ponut64:
There was never any delay.. it was just the capture device being the garbage it is...  ::)
https://youtu.be/0TOLTnLY5YE

ponut64:
early physics?
https://youtu.be/cYPa7l0XfPo

Cerv3ro:
Great job, did you know something about developing before?. Do you have an idea of what to create or are you only testing?.

ponut64:
1. I've never developed software before.
2. I've never programmed in the C language before. I did have some training courses on C# and C++ in Microsoft Visual Studio, but this did not output an executable.
3. I've never made development tools before. As I see it this is the true mark of a game development programmer. XL2 and Jo made the development tools.
4. I have had experience working in Unreal Engine, Torque, CryEngine, and TRIBES before as either making simple mods or making maps. Never finished anything but relatively simple maps.
5. My 3D modelling experience comes from making 3D printed objects, such as detailed figurines or mechanical objects. Like, for instance, an entire computer case.
That is a vastly different field because there one is required to make a manifold object. Video games carry no such requirement and often non-manifold objects consume less polygons.

6. As far as what game to make, my philosophy is what I can program is what should define what I can and will make.
Following that, I am going to do testing as far as I can until I feel as if I have programmed enough mechanics to make a satisfactory video game.

7. I work slowly.

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