Author Topic: My "tribute" to Sega Saturn.  (Read 283 times)

corvusd

  • Jr. Member
  • **
  • Posts: 81
  • Karma: +8/-0
    • View Profile
    • Personal Web Portfolio
My "tribute" to Sega Saturn.
« on: July 29, 2018, 10:01:43 pm »
Finally I can go presenting my "tribute" to #SegaSaturn. For now this first part in my blog. :)

http://www.davidgamizjimenez.com/inpostivegames/sega-saturn-to-the-limit-i/

Greetings!

David Gámiz Jiménez
David Gámiz Jiménez

ponut64

  • Full Member
  • ***
  • Posts: 175
  • Karma: +13/-0
    • View Profile
Re: My "tribute" to Sega Saturn.
« Reply #1 on: July 29, 2018, 11:00:00 pm »
I am glad to read estimates and comparisons between system hardware/software based on objective fact. And learn about new games!

XL2

  • Sr. Member
  • ****
  • Posts: 341
  • Karma: +72/-1
    • View Profile
Re: My "tribute" to Sega Saturn.
« Reply #2 on: July 29, 2018, 11:14:46 pm »
It looks super interesting, I will try to read it all this week.
As a side-node regarding UV coordinates, I was facing a problem for Sonic Z-Treme : how to animate textures when I have like 10 different variations of the same texture, with different sizes (for LOD), spread across 2 different color system (CLUT vs 256 banks).
So I found a solution : manipulate the texture's adress in VRAM to scroll it line by line a generate an animation.
The result is that, instead of storing 8 x the same texture to have a 8 frames animation, I can do very smooth animation, like 32 frames for a 32x32 texture.
https://youtu.be/9hBK7jcqHBY
While not exactly texture coordinates, it's still possible to play a bit with the adresses to create similar effects, with some restrictions of course.

SaturnTeam

  • Jr. Member
  • **
  • Posts: 68
  • Karma: +5/-0
    • View Profile
    • Saturn Team
Re: My "tribute" to Sega Saturn.
« Reply #3 on: August 01, 2018, 12:13:09 am »
Thanks! That's a great writeup!
Founder of Saturn Team

corvusd

  • Jr. Member
  • **
  • Posts: 81
  • Karma: +8/-0
    • View Profile
    • Personal Web Portfolio
Re: My "tribute" to Sega Saturn.
« Reply #4 on: August 01, 2018, 12:48:13 am »
Hi community!

Thanks for the feedback! I will hope the next part more interesting. SCU use and polycount. :D

I have some minor corrections and update to the first part. I added this paragraph:
"By putting specific numbers in the situation. We would be talking about 35.65% of the study that I have done have some kind of lighting. 27.13% of the games have lighting with a source similar to that of PSX. And equal or superior to PSX, 3 sources of light or more with source and with color, a 5.42%. If we extrapolate to the catalog total, as we can see, in relation to PSX only a few games. Without going into how well optimized they are."

And correct some grammar and word translate mistakes.

Greetings! :D

David Gámiz Jiménez
David Gámiz Jiménez

 

Sitemap 1 2 3 4 5 6 7 8 9 10 
SMF spam blocked by CleanTalk