Author Topic: Booting Jo Engine games with Pseudo Saturn Kai?  (Read 200 times)

null1024

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Booting Jo Engine games with Pseudo Saturn Kai?
« on: August 01, 2017, 06:40:21 pm »
I was trying to test my game on hardware using Pseudo Saturn Kai to boot it (a more actively developed version of Pseudo Saturn that's supposed to have better compatibility), but I only get a black screen after the SEGA screen with Jo Engine games.
I'd tested it with just the basic demo1, thinking maybe my game had a major bug, still nothing. Neither of the two game loaders (0.831 or 0.832) work, I'm just left with a black screen.
Even tried it with the Pseudo Saturn Kai patcher, no luck.

This was using the latest release of both Jo Engine (4/12/2017) and Pseudo Saturn Kai (6.074, from 4/23/2017, put on my Action Replay with the alternate flasher ISO).
I burned using ImgBurn.

and now I need to go buy more CDs   :P
currently developing cosmic:rush (formerly cosmic:acceleration), current video here (oct 6th)

mindslight

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Re: Booting Jo Engine games with Pseudo Saturn Kai?
« Reply #1 on: August 01, 2017, 07:17:12 pm »
Unfortunately, I use a modchip.
I never use Saturn Kai :(
Maybe someone on the forum can help you.

XL2

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Re: Booting Jo Engine games with Pseudo Saturn Kai?
« Reply #2 on: August 01, 2017, 09:34:38 pm »

XL2

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Re: Booting Jo Engine games with Pseudo Saturn Kai?
« Reply #3 on: September 22, 2017, 02:32:44 am »
It seems like the problem comes from the extended ram malloc. Deactivate it for the time being in the Jo Engine source files and it will work fine. Another solution is to use pseudo saturn on a cartdridge without ram.

mindslight

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Re: Booting Jo Engine games with Pseudo Saturn Kai?
« Reply #4 on: September 22, 2017, 08:29:06 am »
Yep, I will add an option for this

mindslight

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Re: Booting Jo Engine games with Pseudo Saturn Kai?
« Reply #5 on: October 06, 2017, 07:07:36 pm »
The new option is available on the last release

 

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