Author Topic: Sonic Z-Treme  (Read 24347 times)

XL2

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Re: Sonic Z-Treme
« Reply #60 on: October 06, 2017, 06:28:54 pm »
I posted a demo here, it was rushed and not properly tested in order to make it for Barcelona Retro (I only had a 3 days heads-up). I also changed the controls a bit in version 0.034, hopefully it makes diagonal movement more reliable (preserves momentum now). I also made the acceleration a bit faster to compensate the longer turn time. Hopefully this version should run well 95% of the time, with some slowdowns and some collision bugs in some areas (again, 3 days only!)

mindslight

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Re: Sonic Z-Treme
« Reply #61 on: October 06, 2017, 07:01:56 pm »
I sent the new update to my friend Alfonso at retrobarcelona  show

null1024

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Re: Sonic Z-Treme
« Reply #62 on: October 07, 2017, 02:33:16 am »
Seems to work fine in SSF. Couldn't boot it on my Saturn with Pseudo Saturn Kai (and latest Jo-Engine supports it if you add JO_PSEUDO_SATURN_KAI_SUPPORT to the makefile), so I'd have to do the swap trick later to try it out.
currently developing cosmic:rush (formerly cosmic:acceleration), current video here (oct 6th)

XL2

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Re: Sonic Z-Treme
« Reply #63 on: October 07, 2017, 02:40:57 am »
Yeah, I didn't have time to update sadly. I will do it later this weekend.

itsstillthinking1999

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Re: Sonic Z-Treme
« Reply #64 on: October 07, 2017, 08:07:13 am »
Did not realize you had to add that bit of code 8)

itsstillthinking1999

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Re: Sonic Z-Treme
« Reply #65 on: October 08, 2017, 07:20:48 am »
If XL2 is interested in seeing the feedback from the spam of topics i made in various Sega forums here is a quick list of some of the ones i did (if you want to see feedback)

obviously did XL2's posts in Assembler, Sonic Retro & Sega Xtreme

Official Sega forums
http://forums.sega.com/showthread.php?1073177-New-Sega-Saturn-Homebrew-Sonic-Z-Treme

Dreamcast-Talk
https://www.dreamcast-talk.com/forum/viewtopic.php?f=18&t=10609

Andrew75's forums
http://www.sonicxtreme.com/forums//viewtopic.php?id=1119

Segabits
http://www.segabits.com/forums/index.php?topic=4299

I think those are all the ones i have done for now, Did not have time to write anything fancy but i thought the project needed some"marketing"

itsstillthinking1999

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Re: Sonic Z-Treme
« Reply #66 on: October 08, 2017, 08:03:47 am »
Also this might be too much to ask but maybe for a next test level we could try this one?
https://www.youtube.com/watch?v=6IOd0mQ-uXE
Im not sure what you have planned next (Im sure its mostly optimizing the code ect) or what levels Andrew has giving you (He might not even have this one) but its always one iv wanted to try it 8)

itsstillthinking1999

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Re: Sonic Z-Treme
« Reply #67 on: October 09, 2017, 12:17:18 am »
Only been a few days and the ztreme video has hit over 1000 views and the older one i did has hit 5000 almost!

XL2

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Re: Sonic Z-Treme
« Reply #68 on: October 09, 2017, 01:07:52 am »
He doesn't have this level sadly. I also wanted it.  I guess I will have to recreate it

itsstillthinking1999

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Re: Sonic Z-Treme
« Reply #69 on: October 09, 2017, 07:04:40 am »
Thats too bad, well what ever is easy for you im down! (Maybe Red sands next? that be a good one to show groud Shading if you aiming for that still with the fire on the torches ect)

itsstillthinking1999

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Re: Sonic Z-Treme
« Reply #70 on: October 09, 2017, 11:13:48 pm »
Someone talked about Z-Treme!
Have no clue what he said but thought i mention it

http://www.youtube.com/watch?v=K6lzK8GW9vA&t=440s

Cerv3ro

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Re: Sonic Z-Treme
« Reply #71 on: October 11, 2017, 12:30:26 am »
Many thanks to XL2 for this awesome proyect, you are the man! , i hope you grow up as programmer while you do this. And also many many thanks to mindslight por creating this unique and incredible tools and engine. The Saturn scene never has been so alive.
Thanks also to the rest of people working in the shadows triying to the best.

neoraph

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Re: Sonic Z-Treme
« Reply #72 on: October 11, 2017, 03:26:29 am »
Hi,
I also opened a topic in sega-mag, a french web site for sega fan (I am part of the team and I work as a web developper here) about the jo-engine, and also talk about Sonic-Ztreme :
http://www.sega-mag.com/forum/sujet-Jo+Engine+++SDK+pour+developper+sur+Saturn-1972-3-1.htm

itsstillthinking1999

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Re: Sonic Z-Treme
« Reply #73 on: October 11, 2017, 05:17:28 am »
Very nice :D you should make an update showing off Xl2's & my new videos with the latest builds. ;D Sadly seems that some people where bashing it for no reason other than "its Sonic". Never understood that type of criticism. Just because im not a Mario fan does not mean i have to scoff at projects because tt has Mario in it :/

XL2

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Re: Sonic Z-Treme
« Reply #74 on: October 11, 2017, 06:09:02 am »
I think many people fail to realize that assets don't create themselves. Coding is complicated enough, spending more time on 3d models, textures, sound, etc would make the project impossible to complete. At first I didn't want to make a Sonic game, I thought I would do a beat them up (which is why Sonic had a fighting stance in my earlier demos), but I just ended doing this game once I started adding elements in it.

 

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