Recent Posts

Pages: [1] 2 3 ... 10
1
Jo Engine Wish List / Re: Import Tilemaps
« Last post by b1tsh1ft3r on October 16, 2017, 03:50:24 pm »
Thank you! I appreciate you taking the time to look into it!
2
Share your code / Re: Object Oriented C Programming Example
« Last post by mindslight on October 16, 2017, 01:08:07 pm »
Thx for sharing :)
3
Jo Engine Wish List / Re: Import Tilemaps
« Last post by mindslight on October 16, 2017, 01:05:09 pm »
I will check to integrate this format  ;)
4
General Jo Engine Help / Re: 30 FPS?
« Last post by mindslight on October 16, 2017, 12:53:07 pm »
I added these functionnalities in the next release  :)
5
Project announcement / Re: Mini Shenmue RPG – Sega Saturn
« Last post by itsstillthinking1999 on October 16, 2017, 06:25:30 am »
Thanks! cant wait to try it
6
Project announcement / Re: Sonic Z-Treme
« Last post by itsstillthinking1999 on October 16, 2017, 06:24:52 am »
ver .35 on my Saturn works perfectly with music and all (haven't had the time to record gameplay of it yet) and playing it on my Saturn the colors are fine. Like XL2 said you need to select the .cue when burning it (i use imgburn) otherwise it wont right the music files on the cd. You can also change the music files to whatever you want too. I have to say it again XL2 did an amazing job :)
7
Project announcement / Re: Sonic Z-Treme
« Last post by XL2 on October 16, 2017, 03:52:36 am »
Thanks !
For the music, it's included, make sure you use the cue sheet and your img burner supports it, else convert to .wav.
The sound issue is known, I'm having issues with Jo engine sound play back which causes issues and crashes when I use the function to use whatever channel is available, so only 1 sound is being played, max 2 in some cases.

I never used a PAL Saturn, so I don't know, but the framerate on NTSC Saturn should be at 60 fps around 95%. I didn't have time to improve my engine in time for Retro Barcelona, so I couldn't do better. I am working on fixing this.

For the camera and HUD, those are debug functions "hidden" when you press L+R and other buttons. They lead to some issues, so avoid them.

For the water, it's not a bug : the second level's water is supposed to be freezing cold, so it hurts Sonic.

For the colors, I'm using the original assets from Sonic X-Treme, so I can't do much. Try playing with your TV's settings until you get a good image.

What graphical bugs did you get? I think the clouds could lead to issues, but I haven't tested enough to know.
8
Jo Engine Wish List / Import Tilemaps
« Last post by b1tsh1ft3r on October 16, 2017, 03:19:18 am »
It would be nice to import tilemaps so they can be used in Jo-Engine. Maybe .TMX format (tiled map editor) since this seems to be a popular one. The current MAP format of  [filename], x position, y_position is ok, however converting to something like this that the saturn understands can be painful and time consuming if another map editor is out there that can be used. I think the purpose of jo-engine isnt to build a map editor, but provide an easy library to code on the saturn rather.
9
Project announcement / Re: Sonic Z-Treme
« Last post by Cerv3ro on October 16, 2017, 01:38:43 am »
Hey XL2, i´ve probed the 0.035 v in my Saturn and let me tell you...this is something f... awesome. Really a great work you are doing with this engine.
I want to let you here my impressions:

The demo has no music and sometimes the sounds effects are missing, for example when you collect a ring or hit an enemy.

When jump, the sound doubles. I have tried to turn on the 60 Hz mod in my Model 1 Pal Saturn and this effect is corrected but some grafic bugs appears and some issues with the frames that goes down.

IMO, the colours are very intense and bright, maybe with less pure colours the game looks better, is only an idea.

Also i´ve noticed that you can swith between 2 different cameras and hud. Interesting.

In the first level the water don´t hurts you but it does on the second one.

i´m looking forward to your progress.
10
Share your code / Object Oriented C Programming Example
« Last post by Danny on October 15, 2017, 05:00:28 am »
Hi people!
I love programming with C but there are some concepts of object oriented programming that are very useful and are not natively supported like they are in C++.
This does not mean that they are not possible to apply in C!
I have made a small example that shows how to implement objects and polymorphism.
This example shows that it is possible to have different objects in an array while being able to use the same functionality on all of them.
I have just finished making this so it has no comments yet (sorry), but I will try to update it in the next few days.
I hope this is helpful for someone  :P

TO DO:
- Commenting code (there are some new comments but nothing really helpful).
- Build an automated tool to generate a skeleton source code

EDIT 1: Version 0.2
- Changed the object header to static, now all objects of the same type share the same header which saves memory.
- Added some defines to the object header to further simplify things.

EDIT 2: Version 0.3:
-Minor API changes to make it easier to understand.
Pages: [1] 2 3 ... 10
SMF spam blocked by CleanTalk