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Messages - SaturnTeam

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61
General Jo Engine Help / Re: Question about lighting
« on: November 07, 2017, 05:11:13 pm »
UPDATE: I have solved this. You have to mention each object, under effects, that you want to be lit. The only thing I haven't solved is getting drawn cubes to be lit. I came up with error-free code for the latter, but it still won't allow itself to be lit. I'll post a tutorial on lighting.

62
General Jo Engine Help / Question about lighting
« on: November 02, 2017, 06:34:20 pm »
Is there a way to set a global light source (i.e. the sun), rather than having to set it for every object?
EDIT: Right now, I have the light source available globally, but I have to include every object in effects in order to make the light shine on them. It's three lines per item.
Should I just use gouraud shading?

63
Free talk / Favorite Dreamcast game?
« on: November 02, 2017, 02:33:55 am »
Mine is Phantasy Star Online.

64
Free talk / Re: Which one is your favorite Saturn Game?
« on: November 02, 2017, 02:25:22 am »
My favorite is Panzer Dragoon Saga. It's just magical. I also have Grandia. Years ago, I'd sit and try to translate it, but it took too long, and I gave up.

65
General discussion about the Sega Saturn / Who has a VCD card?
« on: November 01, 2017, 06:43:15 pm »
I was just curious to see who has a VCD card. I have the final model. I've attached a pic of the box.

66
Awesome!

67
General Jo Engine Help / Problem with large background image
« on: November 01, 2017, 06:04:41 pm »
This post has been transferred from my own forum. I've deleted this from my forum.
I am having a problem with adding a background that is quite a bit larger than the demo background. It won't display in Yabause. Jo code error return says "In jo_fs_read_file(): BG.TGA: Out of memory. In jo_free(): Null pointer". It seems to be an issue with either the file size, resolution, or number of colors. I'll update this post when I find the solution.
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It turned out to be an issue with the resolution. Jo Engine, in the .conf file, does list the max resolution, but seems to be defaulting to the "else" statement and using the standard resolution. I found a workaround. I re-saved the background file as half the dimensions. Then, in the Map Editor, I set it to 2x zoom. This came back in Yabause with no errors. However, the image looks terrible, because it's stretched to twice its size. I am still trying to come up with a better solution. It also works if it's on no zoom. I also tried to set my demo file as NTSC 480p (interlaced), but I found out that Yabause doesn't do HD Interlaced, so I'll have to test it on actual Saturn hardware.

68
About you / Greetings!
« on: November 01, 2017, 06:00:51 pm »
Hello!

I just joined this forum. Also, I am a member of the SegaXtreme forum. I am the founder of Saturn Team. I am developing a 3D third-person game for the Sega Saturn, which, eventually, I will sell worldwide. It is coded in C using the Jo Sega Saturn Engine (Yes, I'm aware of the current SGL integration). I will also be designing a new game console, which is a follow-up to the Saturn, and will be a fan-made sister console to the Dreamcast. I am planning on making it backwards compatible with Saturn. Additionally, I am developing the premiere first-party title for the new system, which is a third-person game made with Unreal Engine 4. Feel free to check out my site in the link above, and to join my forum. Thanks!

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