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General discussion about the Sega Saturn / Re: Idea of UV mapping on the Saturn
« on: August 09, 2018, 11:24:41 pm »So, I've seen an Atari Jaguar game, Supercross 3d, and it has a billboard that shows the screen on it. Is there a way to do that on the Saturn?
In "theory" yes. A few games make a render-to-texture from VDP1 framebuffer, CPU or both VDPs... but only whit static images. Only can make a speculation about it. Is possible this feature would be to expensive to the graphic+cpu Saturn pipeline. Are be to many jumps of type of buffer, type of data... etc... I mean, is possible make it, but whit a very very slow result.
The most similar case, is Tempest 2000. This is a direct port from Jaguar to Saturn. It have in main logo screen a similar effect in the title. A render and blur in the logo. In Saturn go very low FPS, maybe 10/8FPS in Jaguar run quite well. In this case, is a render-to-texture over VDP2 layer from CPU render.
Greetings!