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Messages - NeoSnk

Pages: 1 [2]
16
Project announcement / Re: Project Blaze
« on: September 03, 2016, 03:56:24 am »
I updated to the "Share your code" section with these changes, thank you man!

17
Share your code / Re: Effects
« on: September 03, 2016, 03:54:53 am »
Effect:Snow
Video:https://youtu.be/59b1qpXXP6w
File:Attached.

18
Share your code / Effects
« on: September 03, 2016, 03:53:59 am »
I'm creating some effects to put on my game and maybe it can be useful for someone else :)
(These zip files have the change suggested by Chron).

Effect:Rain
Video: https://youtu.be/ZQ4BTkI4BzE
File is attached.

19
Project announcement / Re: Project Blaze
« on: September 03, 2016, 01:57:17 am »
I like how that rain looks, nice job.  Snow is a bit jittery, but still good.

If I may make some comments on your code:
You've got a lot of "magic numbers" in multiple places, which are constant literals (100, 160, etc) that would make your code more readable and easier to maintain as either constant variables or compiler definitions.

A simple example, from your code:
Code: [Select]
int drops = 100;
int save_y[100];
int save_x[100];
int save_speed[100];

It could be easier to do it like this:
Code: [Select]
const int DROPS = 100;
int save_y[DROPS];
int save_x[DROPS];
int save_speed[DROPS];

#define DROPS 100
is also a way to do this thing.

Then any place you have code which depends on the number of drops you don't have to remember to change, you just change the value of the constant or the compiler macro; saves a lot of headache with larger programs.

You may also want to consider using an array of structures to keep track of the data you have in separate arrays.

Apologies if you already know this stuff, I just felt like pointing it out.

Hey man great advices, I will do these changes!!! Tks for sharing!

20
Project announcement / Re: Project Blaze
« on: September 02, 2016, 04:04:51 am »
Johannes maybe you could create a section for this,then people could collaborate with their codes!!!


21
Project announcement / Re: Project Blaze
« on: September 02, 2016, 04:01:52 am »
Effect:Snow
Video:https://youtu.be/59b1qpXXP6w
File:Attached.

22
Project announcement / Re: Project Blaze
« on: September 02, 2016, 03:57:49 am »
Hey guys, I'm creating some effects like rain, snow and others. Maybe it could be useful for you, so, I'm sharing my files.

Video: https://youtu.be/ZQ4BTkI4BzE
File is attached.

23
Free talk / Re: Which one is your favorite Saturn Game?
« on: September 01, 2016, 06:16:39 am »
Of all games:


But of the ones I actually have, it's definitely Panzer Dragoon.  Just something nice about how simple it is paired with the music.

Bro, I finished this one when I was a kid in Japanese hahaha, I think I took 2 years to finish this game... this one is amazing! I'd like to translate it one day.

24
Free talk / Which one is your favorite Saturn Game?
« on: August 30, 2016, 04:33:09 am »
My favorite one is Sega Rally. I've never played any racing game with a game play so perfect like Sega Rally for Sega Saturn, the controls are amazing, the balance is perfect. The only bad thing about this game is that the game is very short.

How about your favorite Saturn Game?

25
Jo Engine Wish List / Is it possible to play videos?
« on: August 30, 2016, 04:14:59 am »
I think if we could play videos it would make the games much more professional, and if possible to go even further use some video as background, if I'm not wrong the game Sturmwind uses this technique on the Dreamcast.

26
Project announcement / Re: Project Blaze
« on: August 29, 2016, 03:00:31 pm »


Sega Saturn
- Code improved ✓
- Cleaning memory after each level ✓
- Improving jumping movement ✓
- Game Over Screen Working ✓

Now, let's create some effects and improve the graphics :)

27
Project announcement / Re: Project Blaze
« on: August 29, 2016, 01:03:27 pm »
I also wrote an article where I talk about Jo-Engine last month http://www.seganerds.com/2016/08/02/the-future-looks-bright-for-saturn-and-dreamcast/

28
Project announcement / Project Blaze
« on: August 29, 2016, 12:54:53 pm »
Hi Everyone my name is Luiz Nai, I'm Brazilian living in Australia. I'm a programmer, I've been working on games development in Flash, HTML5 and Unity for 5 years (You can check my works here:www.luiznai.blogspot.com) and now I'm working in a Game for my favorite consoles Sega Saturn and Dreamcast. I'm also a writer for the WebSite: http://www.seganerds.com/

The provisory name for our project is Project Blaze, this game is being developed for Android, IOS, Sega Saturn and Dreamcast. The mobile versions will communicate to the console versions through QRCodes. I'm using the libraries created by Johannes (Jo-Engine) and I'm also trying to convert my own libraries of effects that I have created previously in Flash (Effects like: Rain, Smoke, Particles, etc)...

https://titangamestudios.com/2016/08/21/communication-between-sega-saturn-and-smartphone-improving-graphics-dreamcast-and-talking-about-our-dream/

We want to release our game in September 2017 at Brazil Game show, this exposition is the biggest one in the Latin America, and Brazil is one of the countries which has more Sega Fans around the world, because of the amazing job done by TecToy.

All the sprites used on this video are still provisory, we are creating our tools, improving our code, and making everything a platform game needs to be funny.

https://www.youtube.com/embed/QfyP56Vv2zA

I'd like to say thanks to Johannes for creating this amazing project, without your efforts would be impossible to make our project become real on Sega Saturn.

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