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Messages - 20EnderDude20

Pages: 1 ... 5 6 [7] 8
91
Project announcement / Re: Sonic Z-Treme
« on: July 22, 2018, 11:00:52 pm »
It seems that I have to fix the textured polys; they aren't displaying. Oh well! Back to the drawing board!

92
Project announcement / Re: Sonic Z-Treme
« on: July 22, 2018, 08:58:13 pm »
I present to you... the animation!  ;D

I just did a lot of limited dissolves in Blender, and some manual tweaking, and surely enough, I got the vertex count under 200!

93
Project announcement / Re: Sonic Z-Treme
« on: July 22, 2018, 12:52:56 am »
Anyways, can I make the animations for Tails? I have a Sonic R Tails rig in Blender. Would that be sufficient?

94
Project announcement / Re: Sonic Z-Treme
« on: July 21, 2018, 09:38:18 pm »
Also, some faces in multiplayer actually pop in and out of rendering, even though it seems it's well within the radius of rendering for at least one player.

95
Project announcement / Re: Sonic Z-Treme
« on: July 21, 2018, 09:18:03 pm »
I forgot to add an option to render only within the window screen.

Aka masking ;)

96
I can't find any official audio tools that are available on Windows, let alone wine on Ubuntu.

97
Project announcement / Re: Sonic Z-Treme
« on: July 21, 2018, 08:51:02 pm »
Wait, if multiplayer uses interrupts, how did the dust (when you destroy an enemy) penetrate the other half of the screen sometimes?

98
This should probably be on the wish list board.

99
Project announcement / Re: Sonic Z-Treme
« on: July 21, 2018, 01:17:53 am »
Don't sweat it! Besides, it only took one day to make it!

100
Project announcement / Re: Sonic Z-Treme
« on: July 20, 2018, 05:03:34 pm »
I've made a little animation that you would see probably as soon as the disc loads: https://drive.google.com/file/d/1DHAPk6PKQR4yRIAYsp-m2eDZc9x_s_Xk/view (there is no audio, yet ;))

101
Project announcement / Re: Sonic Z-Treme
« on: July 20, 2018, 04:51:05 pm »
I hate to be rude, but do you have a working capture device? I would like to see all of the gameplay without the glare, and the camera having to focus every time the screen fades to black. Great job, also.

102
Free talk / Would a module player (.it, .xm, .mod etc.) be possible?
« on: July 18, 2018, 11:15:28 pm »
Is it a possibility? I'm sure a 32 channel sound processor is plenty to make this work well, and worth while.

103
Project announcement / Re: Sonic Z-Treme
« on: July 18, 2018, 08:54:32 pm »
Is it also possible for a blue channel bug exploit? You already have 2/3 of the color channels exploited.

104
Project announcement / Re: Sonic Z-Treme
« on: July 18, 2018, 08:49:24 pm »
What are the limits that you've found when using this bug?

105
General Jo Engine Help / Re: Can't compile demo1 on Windows 10
« on: July 16, 2018, 12:07:04 am »
That didn't do anything. Ld still complains that it can't find libgcc:

Code: [Select]
ld: cannot find -lgcc

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