Jo Engine Forum

News => Jo-Engine release => Topic started by: mindslight on August 12, 2017, 06:19:48 pm

Title: Release 9.0
Post by: mindslight on August 12, 2017, 06:19:48 pm
I pushed a new version of Jo Engine with some features for XL2 and Null1024  :D

In this version you can see that I'm working to remove the SGL (Only stable features is in the release)

My remaining roadmap (major todolist) to remove the SGL is the following:

- Z-buffer (and sorting) implementation
- Matrix & math functions (needed for 3D)
- 3D implementation
- DMA copy
- SEGA FileSystem implementation
- Audio implementation with new driver
- Finish input implementation

Title: Re: Release 9.0
Post by: XL2 on August 12, 2017, 06:46:18 pm
Amazing!
Can't wait to try it!
Title: Re: Release 9.0
Post by: null1024 on August 21, 2017, 05:07:06 am
I want to say it's neat, but my game freezes Yabause and the player model ends up glitching like crazy in SSF when built with the new version, so I haven't been able to check out the new billboard support..
Probably because a handful of things I'm doing poke around under the hood, but I haven't had time these last few days to work on things and check out what's happening.  :P
Title: Re: Release 9.0
Post by: mindslight on August 21, 2017, 08:34:16 am
Do you compile with or without the SGL ?
Can you PM your code or some part, I will check this ASAP