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Messages - Joeveno

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1
Project announcement / Re: Sonic Z-Treme
« on: July 20, 2018, 03:06:20 pm »
Hello! I've seen the last video! it's looking simply GORGEOUS!
How are the plans for the implementation of sonic's rolling / rolling attack going? And what about loops and slopes implementation? cheers!

2
Project announcement / Re: Sonic Z-Treme
« on: May 09, 2018, 07:22:57 pm »
Hello!
Do you think that physics similar to Stunts (1990) at slopes and loops are possible in this project?
https://www.youtube.com/watch?v=XgceLrj3upY
Cheers!

3
Project announcement / Re: Sonic Z-Treme
« on: April 22, 2018, 06:53:41 pm »
Do you think that a Sonic Utopia gameplay style for Sonic would be possible for the project on Saturn? (have a big focus on momentum based gameplay, being able to curl into a ball and be affected by the terrain, gain momentum in loops, slopes, etc)



Cheers!

4
Project announcement / Re: Sonic Z-Treme
« on: April 22, 2018, 04:19:24 am »
Hello! It's me again!

What do you think of a Tony Hawk's approach in level design but with a point a to b style? with slopes, ramps and loops attached to higher ground around the scenario or a certain path for the player?

Something with this approach to level design (but of course, with a point a to b fashion and some of the ramps, and slopes attached to buildings and other areas of the scenario, as well as linear loops) :


                                                                         
                                                                           

I Think that this style would work well with the Sonic Jam approach you want to apply into some levels, and would make a good use of the physics when it's more fleshed out :D cheers!

5
Project announcement / Re: Sonic Z-Treme
« on: March 20, 2018, 05:59:27 pm »
Hello! wow, the idea of Jam styled levels is magnificent! they were really advanced and look extremely modern! it certainly will take the Saturn to its limits :D
And I have one more question, what do you think about a smooth rotating camera? something like the analog mode from Robo Blast 2?
Cheers :D

6
Project announcement / Re: Sonic Z-Treme
« on: March 20, 2018, 01:01:50 am »
I think that recreating them would be cool as unfortunately I don't have the 3D models :/
It would help to have some defined level design for each act, just receiving some slight changes to a Sonic-ish level like slopes or loops.
Thanks for Answering :D cheers!

7
Project announcement / Re: Sonic Z-Treme
« on: March 19, 2018, 11:47:55 pm »
Hello! it's me again :D
I have another suggestion :)
Would be possible to port the levels from BUG! or BUG TOO! to the game and make some changes like adding loops or some slopes around the map and changing textures to something Sonic-ish? I think it would help in this project, because BUG! is very similar to the X-TREME concept :D
Cheers!

8
Project announcement / Re: Sonic Z-Treme
« on: March 07, 2018, 01:56:24 am »
Hello! it's me again!
Is there gonna be any kind of Homing Attack in the Z-Treme project? what about camera centralization?
What about using the Robo Blast 2 Sonic Adventure DX maps in this project? they're not as big and graphically demanding as Vanilla Robo Blast 2 maps, do you think it's possible to insert them in the project?
And what are your plans in the full game maps right now? would be great to know :)
Cheers!

9
Project announcement / Re: Sonic Z-Treme
« on: February 15, 2018, 10:24:18 pm »
Hello! I'm a huge fan of this project! It's bringing the Blue Hedgehog fully fleshed out to the Saturn! congratulations!
I was just wondering something, it is possible to convert some of the Sonic Robo Blast 2 maps to Z-Treme? or it would be too heavy for the Saturn? and about the loops, they're gonna be in the game?
Would be nice to see those maps in this amazing project! cheers!

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