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Messages - mindslight

Pages: 1 ... 3 4 [5] 6 7 ... 11
61
Project announcement / Re: Sonic Z-Treme
« on: October 03, 2017, 10:38:09 am »
(PS what is Retro Barcelona? 8))

It's an event in Spain inside the Barcelona Game World (http://www.barcelonagamesworld.com/), one of the biggest video game event in Europe.

Website: http://www.retrobarcelona.org/

And the topic on the forum: http://forum.jo-engine.org/index.php?topic=825.0

62
Free talk / Retro Barcelona 2017
« on: October 02, 2017, 01:30:49 pm »
Hi,

On 6 October the Barcelona Retrogramming Show begins :)

If you want your demos to be presented, please send me you iso file ASAP.

63
Something I found in the Internet:

Quote
This requires one to change the Virtual Memory settings under Win 7 (Control Panel\System and Security\System > Advanced Systems Setting). On the "Advanced" tab, click on the performance "Settings" button - select advanced tab, and click on the "Change ..." button. Enter a custom size value as follows:
Initial Size (MB) = Currently Allocated (shown at the bottom)
Maximum Size (MB) = Recommended (shown at the bottom)

Click on "Set" button, click "OK" and reboot PC to take affect

64
General Jo Engine Help / Re: A few questions about PCM functionality
« on: September 22, 2017, 12:30:44 pm »
Can you attach audio files please ?

65
General Jo Engine Help / Re: A few questions about PCM functionality
« on: September 22, 2017, 08:34:43 am »
Hi, you can't play multiple sound on the same channel, but you can play 8 sounds on the same time using jo_audio_play_sound which plays the sound on the first available channel.

See documentation here:
http://jo-engine.org/doxygen/audio_8h.html

66
General Jo Engine Help / Re: Booting Jo Engine games with Pseudo Saturn Kai?
« on: September 22, 2017, 08:29:06 am »
Yep, I will add an option for this

67
Did you reinstall the SDK ?

68
Hi,

Restart your PC. It's a shared memory issue, but I can't fix it (not in my code)  :)

69
Project announcement / Re: Sonic Z-Treme
« on: September 15, 2017, 09:11:38 am »
Hey man was just wanting to say keep up the great work with Z-treme as its a dream come true for a die hard Saturn fan. Just as a heads up just got 80 new cd=r so if you need anything tested on real hardware im  up 8)

I also have some old 650 MB CDs :)

Once in two the engraving fails, because they are over 15 years old :D

70
Project announcement / Re: Sonic Z-Treme
« on: September 14, 2017, 05:18:49 pm »
Good job ! ;D

Project AXSX is a very nice project too :)

71
Jo Map Editor / Jo Map Editor 6.0 available
« on: August 31, 2017, 09:16:44 pm »
Hi,

I made a new update of Jo Map Editor with some bugs fixes :)

As usual : http://jo-engine.org/mapeditor/

72
1) Update Jo Map Editor : http://jo-engine.org/mapeditor/

2) Launch Jo Map Editor and select the folder where your sprites are located:



3) Drag & Drop an image on the editor



4) Explode your image in tiles



Warning: width must be a multiple of 8 in the Sega Saturn



5) Now you can move each tile and also drag & drop another image or re-explode one tile



6) Export the tileset for the Jo Engine





This will generate a file with the coordinate of each tile (to include in your project):

Code: [Select]
/*
   Tileset generated by Jo Map Editor v6.0
*/

#ifndef __TILESETNEWMAP1_H__
# define __TILESETNEWMAP1_H__

/* 36 tiles */
static const jo_tile    TilesetNewmap1[] =
{
{0, 0, 32, 32},
{0, 32, 32, 32},
{0, 64, 32, 32},
{0, 96, 32, 32},
{0, 128, 32, 32},
{0, 160, 32, 32},
...

7) Export the whole image in TGA, BIN format or C source file (in our example, we use TGA)



This image must be saved in the "cd" directory of your project in order to be load later



That's it ! Now you can follow the code inside the tileset demo ("demo - tileset" folder) in the Jo Engine source code

Hope the will help you 8)

73
Jo-Engine release / Re: Release 9.0
« on: August 31, 2017, 09:27:57 am »
You have 2 issues:

1) Line 122 in main.c

Code: [Select]
ii.type=0;
must be
Code: [Select]
obj_table[ii].type=0;

2) You have some static data on your code and the jo_engine is slightly bigger than before so you must reduce the size reserved for malloc like the shooter demo.

More, you don't use jo_malloc() so... :)

To do that, you just have to add the line bellow in your makefile

Code: [Select]
JO_GLOBAL_MEMORY_SIZE_FOR_MALLOC = 262144

Now it works perfectly :)

74
Jo-Engine release / Re: Release 9.0
« on: August 31, 2017, 08:24:50 am »
Thx, I'll check ASAP  ;)

75
General Jo Engine Help / Re: 30 FPS?
« on: August 30, 2017, 02:25:07 pm »
Bug fixed: http://jo-engine.org/download/ :)

Don't change the framerate value today, because it will disappear for another option in the next release  ;)

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