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Messages - mindslight

Pages: 1 ... 5 6 [7] 8 9 ... 11
91
About you / Re: Hello!
« on: August 01, 2017, 07:13:49 pm »
Hi!

Welcome to our community :)

92
General Jo Engine Help / Re: Megadrive to Saturn
« on: July 26, 2017, 01:19:25 pm »
Hi Daniel,

You can't port the code directly to the Sega Saturn. Architectures are too different, but we can help you to port the game.

Can you give us move details about your game ?


93
Share your code / Re: Collision BB generator (WIP) + FPS demo
« on: July 26, 2017, 08:33:49 am »
Nice demo  :)
This should help people to start an fps style game

94
About you / Re: Hi ! Im Andrew!
« on: July 14, 2017, 10:33:03 am »
Hi Andrew !

I am happy to welcome you in our community (one of us! one of us!) :)

95
Unfortunately, I don't have this problem  :-\

96
Project announcement / Re: Sonic Z-Treme
« on: June 29, 2017, 08:08:24 pm »
Mesh loading is on the todolist.

It's hard to find enough time to work on Jo Engine, but the holiday is coming :D

97
Project announcement / Re: 3D Sonic demo
« on: May 27, 2017, 10:20:06 am »
Wow  :D

I hope to finish the new 3D implementation next month. My job took me a lot of time and also my daughter  ;D

98
Project announcement / Re: 3D Sonic demo
« on: May 07, 2017, 09:30:40 am »
Amazing  :D

In my side, the SGL replacement goes well. Maybe I will release a new version next week  :)

99
Project announcement / Re: 3D Sonic demo
« on: April 26, 2017, 10:26:35 pm »
My 3D implementation will be different from the SGL. Maybe the results will be better. I will release a beta in 2 weeks  :)

100
Project announcement / Re: 3D Sonic demo
« on: April 24, 2017, 08:46:05 am »
This is due to the 3D implementation in the SGL. Did you use the DualPlane mode ?

101
Share your code / Re: VDP2 3D Planes
« on: April 24, 2017, 08:42:55 am »
Sure, I'll keep you informed :)

102
Project announcement / Re: 3D Sonic demo
« on: April 14, 2017, 02:12:01 pm »
See at the bottom of main.c in the shooter demo.

You can run events on the slave CPU, but beware of thread safety

104
Jo-Engine release / Re: Release 7.0
« on: April 13, 2017, 07:12:09 am »
Can you compile demos ?

105
Jo-Engine release / Release 7.0
« on: April 12, 2017, 02:18:15 pm »
Hi  :),

A new update is available with dual CPU support and Sega Film/Cinepak support  :D

You can also change Jo Engine option on your makefile (I removed all options from jo/conf.h)

Warning, after update your program may not compile.

Don't worry, just follow the instruction on jo/conf.h or look at the makefile on Demo1  ;)

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