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Messages - mindslight

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106
Jo Engine Wish List / Re: Is it possible to play videos?
« on: April 11, 2017, 07:31:12 pm »
For the next release, I used the cinepak library but optimized for the engine, because I need more time to finish my own implementation and some people need this feature now to release their own games.

In few weeks I will start a game programming contest in order to extend the community. I need homebrewer to keep the project alive and I have so much things to do :)

107
Project announcement / Re: 3D Sonic demo
« on: April 11, 2017, 04:38:28 pm »
Merci à toi :)

108
Share your code / Re: Dual SH2 usage example
« on: April 11, 2017, 04:37:43 pm »
I will make an abstraction on that on the next release  :)

109
General Jo Engine Help / Re: Loop audio track
« on: April 11, 2017, 04:36:36 pm »
Hi,

I think it's an emulation issue, because it works on real hardware

110
 :)

111
Hi Mr. Potatobadger,

Please update the source code from the SVN.

Warning, you have to change your makefile (see instruction in jo/conf.h) or demo makefiles

112
Jo Engine Wish List / Re: Is it possible to play videos?
« on: April 09, 2017, 11:51:03 pm »
The development is almost done :)

113
Share your code / Re: Dual SH2 usage example
« on: April 09, 2017, 11:50:02 pm »
Thanks Danny,

I'll test that :)

114
General Jo Engine Help / Re: Flipping Sprites?
« on: April 05, 2017, 04:46:08 pm »
Hi,

I already answer on twitter but... ;)

You just have to draw bettween enable and disable flipping methods like this:

jo_sprite_enable_horizontal_flip();

jo_sprite_draw...

jo_sprite_disable_horizontal_flip();

115
Project announcement / Re: 3D Sonic demo
« on: April 03, 2017, 01:45:22 pm »
Wow it's very nice  :D

116
It's the console output of compile.bat.
I need the compiler error message

117
Can you post the error log ?

118
Hi Mr. Potatobadger  :),

Thanks for your feedback  ;)

Did you include your file in the makefile like this :

SRCS=main.c my_source.c
include ../Compiler/COMMON/jo_engine_makefile

If yes, make sure that the prototype of the function in "my_source.c" is well known on main.c, otherwise, the compiler with use interger (int) as defaut parameter types & return value.

The easiest way to test it is to declare at the top of "main.c" (after includes) the prototypes like this:

void  my_func_in_source_c(char *param1, int param2, etc);

Hope this will help you :)

PS: Nice demo btw  ;)





119
General Jo Engine Help / Re: Problem after the Sega Logo.
« on: December 22, 2016, 09:19:01 am »
I never use pseudo saturn cartridge unfortunately  :-\

120
You can read multiple file at the same time but not with the audio CD (I think)

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