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General Jo Engine Help / Re: Making a 'corrected texture' on a triangle.
« on: August 03, 2018, 01:36:15 pm »
Ponut is right about that solution, but use caution as even if it has invisible pixels, the Saturn still needs to "render" them, so it can make things way slower quickly. The way around that is to use end codes, which none of my tools support. The other solution is to pre-distort the texture, but again I don't know much about it.