All I've done is pulled down the repo and tried to compile the demo using compile.bat
make.exe": *** No rule to make target `../../Compiler/SGL_302j/lib_coff/sglarea.o', needed by `sl_coff.coff'. Stop.
Any ideas? Thank you!
I now have this error:
~/jo engine/joengine-master/Samples/demo - sonic$ make
wine ./sh-coff-gcc.exe -m2 -L../../Compiler/SGL_302j/lib_coff -Xlinker --format=coff-sh -Xlinker -T../../Compiler/COMMON/sgl.linker -Xlinker -Map -Xlinker sl_coff.map -Xlinker -e -Xlinker ___Start -nostartfiles ../../Compiler/SGL_302j/lib_coff/sglarea.o main.o sonic.o ../../jo_engine/tga.o ../../jo_engine/audio.o ../../jo_engine/fs.o ../../jo_engine/font.o ../../jo_engine/input.o ../../jo_engine/physics.o ../../jo_engine/core.o ../../jo_engine/math.o ../../jo_engine/malloc.o ../../jo_engine/tools.o ../../jo_engine/sprites.o ../../jo_engine/map.o ../../jo_engine/list.o ../../jo_engine/sprite_animator.o ../../jo_engine/image.o ../../jo_engine/background.o ../../jo_engine/time.o ../../jo_engine/vdp1_command_pipeline.o ../../Compiler/SGL_302j/lib_coff/SEGA_SYS.A ../../Compiler/SGL_302j/lib_coff/LIBCD.A ../../Compiler/SGL_302j/lib_coff/LIBSGL.A -o sl_coff.coff
002c:fixme:ntoskrnl:KeInitializeEvent stub: 0x112888 1 0
002c:fixme:ntoskrnl:KeInitializeEvent stub: 0x112898 1 1
002c:fixme:ntoskrnl:PoSetPowerState (0x1 4 1124440) stub
wine: Unhandled page fault on read access to 0x00001127 at address 0x11257c (thread 002c), starting debugger...
000f:err:service:process_send_command service protocol error - failed to read pipe r = 0 count = 0!
000f:fixme:service:scmdatabase_autostart_services Auto-start service L"vmm" failed to start: 1053
ld: cannot find -lgcc
../../Compiler/COMMON/jo_engine_makefile:231: recipe for target 'sl_coff.coff' failed
make: *** [sl_coff.coff] Error 1
Open the makefile in your coding program and make sure the end of it says the following:
SRCS=main.c
JO_ENGINE_SRC_DIR=../../jo_engine
COMPILER_DIR=../../Compiler
include $(COMPILER_DIR)/COMMON/jo_engine/makefile
Also, replace the clean, clean.sh, compile, compile.sh, and all 6 run_with files with ones from the storyboard demo.